ef bek
Member
- Reaction score
- 5
Hey admin can we get new Classic server for testing also here? Long time ago you added new world Beta3 i think there is no problem with new world added Classic.
Classic world Others setting can be little same like Beta3 | Standart | Sandbox worlds.
We want one world without PP admin if is possible also for testing.
And can be slow world like Beta3 or fast / medium speed world.
Premium Features:
- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistant: Activated
- Building time reduction: Deactivated
- Finish immediately: Deactivated
- Building cost reduction: Deactivated
- +20% Production: Deactivated
- Trading with the merchant: Deactivated
- Premium Exchange: Deactivated
Units
Nobleman
Configuration
Classic world Others setting can be little same like Beta3 | Standart | Sandbox worlds.
We want one world without PP admin if is possible also for testing.
And can be slow world like Beta3 or fast / medium speed world.
Premium Features:
- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistant: Activated
- Building time reduction: Deactivated
- Finish immediately: Deactivated
- Building cost reduction: Deactivated
- +20% Production: Deactivated
- Trading with the merchant: Deactivated
- Premium Exchange: Deactivated
Game speed | 2 or 4 |
Unit speed | 0.5 |
Ability to demolish buildings | Active |
Morale | Active (time-based) |
Milliseconds | Active |
Fake limit | Inactive |
Research System | Simplified research |
Church | Inactive |
Watchtower | Inactive Or Active |
Achievements | Active |
Growing barbarian villages | Active up to 2000 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 10 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Active, players can select the 8 hour time frame. |
Protection for beginners | 3 or 5 days |
Max attack ratio (attacker:defender) | 20:1 for the first 30 days |
Flags | Active |
Hauls | Active |
Stronghold | Inactive |
Units
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units |
Paladin | Active, skills can be learned. (Or without skills) |
Militia | Active |
Nobleman
Purchased using | Gold coins |
Max nobleman travel distance | 100 or 200 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 1.5 or 2 |
Configuration
Tribe member limit | 10 or 15 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Active |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 30 days within the last 30 days. |
Free trading | Active, time restriction based on the player who started first |
Support outside tribe | Supporting villages outside player's tribe is possible or only tribe members |
Ability to select starting direction | Active |
Victory requirements | After 50 or 80 days, one tribe must hold at least 50% or 60% of the player villages for 14 days |
Start date | Depends for you Admin |