Implemented: Simulator

Discussion in 'Passed-On Ideas' started by deathice, Aug 31, 2010.

  1. Cases

    Mostly I agree in amisy's idea of displaying how many attacks you need to do this or that, but I think it's easily possible to modify this idea a bit:

    1. Display the number of needed attacks if you're lucky all the time [best case]
    2. Number of attacks needed in average
    3. Number of attacks needed if you're unlucky all the time [worst case]

    The only problem I could imagine is that this is pretty much to calculate for the server.
     
  2. AreYouKidden

    AreYouKidden Guest


    It'd be an issue if everyone in the world were continously using this feature, but that's incredibly unlikely.
    Aside from that when doing a -25% 0 25% luck calculations, you could likely derive a formula to get from point a to point b, so it's only 3 calculations total.
     
  3. amisy

    amisy Guest

    mhh yeah this could also be interesting....
    but maybe it also could be a bit confusing then, when you have 9 things there best case, avarage and worst case for each wall first damaged, wall totally damaged, village empty^^ dont you think...? and yeah its even harder for the server then...

    but hey, what if this how much attacks you need would be depending on the luck which you inserted? then you could see the results for the worst case by just entering -25% luck and so on..and so calculate your own worst/best case scenarios..
    could then also be displayed, so that you notice that its depending on the luck
    maybe like:

    numbers of attacks with these troops and this luck needed to:
    -...
    -...
    -...

    or something like that^^
     
  4. AreYouKidden

    AreYouKidden Guest

    I think if it's charted it wouldn't be that confusing.
    You just list Luck along the top, -25 0 25, and then put the values for each below it.

    Would have to see it though, and don't have time to put a screeny together for it right now.
     
  5. amisy

    amisy Guest

    ah, i get what you mean
    yeah that would also be a good possibility :)
     
  6. d4m0

    d4m0 Guest

    [​IMG]
    /tick mark of d4m0 approval
     
  7. Typhi

    Typhi Product Manager

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    I (as well as the devs, other players and random people dropping in here because of really obscure Google search terms) would be interested in seeing this screeny if you all have agreed that this is how it would be best to implement. ;P
     
  8. shadowspark

    shadowspark Guest

    I completely agree with this idea, the design isnt perfect but needs to be tweaked to be good, but the idea is great.

    This will stop people like me from needing to spend a lot of time finding out that it takes approximately 410 nukes to take out 500k spears and swords :)
     
  9. AreYouKidden

    AreYouKidden Guest

    [​IMG]

    Got a few minutes to slap this together, let me know what you think (sorry for the lack of tw colors in the chart, but excel is well, not a graphics program like umm paint!

    Things I added:
    A chart showing -25% / +25% and whichever % you entered in the middle.
    And a check box beside calculate, to calculate to clear, instead of just doing 1 calculation.
     
  10. hohes c

    hohes c Guest

    i like that of areyoukidden! would like to have this, please implement :)
     
  11. Jumanji2

    Jumanji2 Member

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    I can see how this could be a huge time saver. I wish I hadn't had to learn to estimate these kinds of numbers the hard way years ago.
     
  12. hohes c

    hohes c Guest

    *push
     
  13. marcus the mad

    marcus the mad Team Elder Moderator

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    I like this idea, makes things much shorter, why didn't I stumble over this thread earlier?
     
  14. pedroluiz28

    pedroluiz28 New Member

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    yehhh, good idea
     
  15. hohes c

    hohes c Guest

    *push again
     
  16. Typhi

    Typhi Product Manager

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    Have passed on AreYouKidden's version.
     
  17. I'm with amisy on this but make it a Premium level feature.