DeletedUser1328
Guest
ok - for package worldsMy point was that it would be nice to be able to move those locked nobles, but I think it'd ruin any part of strategy if you could move them in 3 hours flat, from anywhere. Across my entire village spread on w32, it takes me 250 hours by noble to cover. That's a lot of days if I really want to move one to the front I'm nobling in currently. I'd really have to consider if I wanted him to travel that far. I also think if you send him to a village, and that village gets nobled in that travel time, that your noble should die, as he's been captured by the enemy. Yes the losses would be big, so hope you make the right decision on where to send it.
for coin worlds see my reasons above
6? 4.5??Your right, other than the time it takes to build however many nobles you need by 1.5 hours, so if you want to plant 6 somewhere, it's going to take 9 hours, and not 4.5.
That said, I don't consider those who don't play the game, and just store packets to be the ones to design the game for. Right now I have 27 locked nobles, I'd love to have them back, and don't have the packets to make another 27 more sadly so I can't just pop them in anywhere. That said, I still think there needs to be some sort of side effect of being able to move these nobles, and to me that side effect is the amount of time.
my point was that you can make as many nobles as you want in the build time of 1 noble, if you all build them in different villages^^ as you pointed this out as a negative thing of this idea when you can move the nobles, i just wanted to show how this is already possible (partly in package worlds, completly in coin worlds)
but please could you calculate your examples with the speed 3 of the beta or with stadart speed 1, as i cant follow your calculations when i dont know whether youre playing a speed 1, 2, 3, 1.6 or whatever world^^
i care its a small change, but a good one in my opinion, and this was what the idea was aboutI realize the idea was that you didn't have to kill your nobles, but who cares? Kill a noble, and rebuild it on a coin world. It takes less time than what your suggesting, but costs you 140k in resources. To me that's a solution already existing at a small cost.
nobles are also limited...depending on the coins/..Pally's make sense, you can only have 1, anything else would have rendered him useless.
That said, I've always questioned if 3 hours wasn't too short of a time, I juggle my pally around in defense all the time, getting my 30% bonuses on spears.
and maybe you dont kill your nobles all the time, but i do (coin world), so from my point of view its an improvement just the same as it was an improvement for the pala..
so....
you say the idea is worthless on coin worlds, and you dont care what happens there because its a relative small change, and on package worlds you like it but with very much restrictions..
i say, i would love to have it on coin worlds, in a way in which it makes sense to use it, and on package worlds i dont care, if you say its a too big change there then ok, if you say you would like it there too then also ok...
im not so much used to playing package worlds, so i say:
for coin worlds i would like to have it, with normal build time for moving (so that theres a reason for using it, an advantage in comparison to killing them), for the reason that you neednt kill them anymore
i think it doesnt make sense to argue between 2 soo different things, as its obvious that this idea is a completely different one depending on the noble cost style of the world...
when you think on package worlds it should be different, then our opinions doesnt contradict each other