DeletedUser1711
Guest
Hi there,
W40: Churches
I have the following buildings:
- 3x Chuches (based on levels)
- Backline Defence
- Offense
- frontline Defense
- Real frontline Offense
- CatFarm
- HC only Defense (and here I somethimes with Backend do differentiate again)
- Scouts
Now that leaves me with at least 10 different builds, and as I've just been hit with the "demolition too high a levels" option with my churches in my back end, this is surely a need to have more village builds when you have >200 villages that you diiferentiate.
Yes, testing it with just 7 villages like the top players have on here, it won't make a difference, but in real game play, for me it does make a difference ;(
Also, I can't tell the AM to "build this village with these levels/settings" that is unique for that village. ie. It's a frontline village just taken, I need to boost the HQ to help with rebuilding
from the incomings. This was possible with the old AM, which I sorely miss now
(Would also negate the template limitations)
Hev
W40: Churches
I have the following buildings:
- 3x Chuches (based on levels)
- Backline Defence
- Offense
- frontline Defense
- Real frontline Offense
- CatFarm
- HC only Defense (and here I somethimes with Backend do differentiate again)
- Scouts
Now that leaves me with at least 10 different builds, and as I've just been hit with the "demolition too high a levels" option with my churches in my back end, this is surely a need to have more village builds when you have >200 villages that you diiferentiate.
Yes, testing it with just 7 villages like the top players have on here, it won't make a difference, but in real game play, for me it does make a difference ;(
Also, I can't tell the AM to "build this village with these levels/settings" that is unique for that village. ie. It's a frontline village just taken, I need to boost the HQ to help with rebuilding
from the incomings. This was possible with the old AM, which I sorely miss now
(Would also negate the template limitations)
Hev
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