DeletedUser2404
Guest
Ok thanks. Regarding to the difference between gift pp or gift features i do not agree as you should allways know the one you gift anything to. And what he's doing with it... Well you shouldn't care. But anyways, that's just my point of view.
Regarding buffs from events, I think the current way was somehow a good one, as unwanted happenings had an end (like the feature 50% resources from last winter event). The problem is, where to store all the information for all the (possibly) upcoming buffs? If you look at the winter event, some features where useable only once a day, some as often as wanted. What I want to say, all these buffs have different requirements that have to be displayed somewhere at this page and I think that would lead into kind of overload.
And last thing, that came up to my mind. Last winter event. Acc A and Acc B. Acc A does have few thousands of villages, Acc B just a single one. Using the tombola for Acc A is pretty expensive, for Acc B pretty cheap. As we take now the buff + 50% rescouces. Let's say, Acc A receives like 1 million each (in total). Now he just has to use the market and trade half of it to Acc B. If i remember it correctly, 1 spin cost 200 steel what is 2k resources. That would be 250 spin per buff. If you do it again and again and again.
And this would probably lead into the fact that ppl will sell these unwanted buffs for premium points what can not be avoided.
Regarding buffs from events, I think the current way was somehow a good one, as unwanted happenings had an end (like the feature 50% resources from last winter event). The problem is, where to store all the information for all the (possibly) upcoming buffs? If you look at the winter event, some features where useable only once a day, some as often as wanted. What I want to say, all these buffs have different requirements that have to be displayed somewhere at this page and I think that would lead into kind of overload.
And last thing, that came up to my mind. Last winter event. Acc A and Acc B. Acc A does have few thousands of villages, Acc B just a single one. Using the tombola for Acc A is pretty expensive, for Acc B pretty cheap. As we take now the buff + 50% rescouces. Let's say, Acc A receives like 1 million each (in total). Now he just has to use the market and trade half of it to Acc B. If i remember it correctly, 1 spin cost 200 steel what is 2k resources. That would be 250 spin per buff. If you do it again and again and again.
And this would probably lead into the fact that ppl will sell these unwanted buffs for premium points what can not be avoided.