If everyone trades and no one plays, what kind of world will we get?Will the premium market be active?
We've tried playing Siege on the beta server many times! This setting is not for this version when there are 100 people playing on the server. It's sad to hear that you've had an internal showdown. Things are not going smoothly with the admins on the Russian version either, now wild nationalism is flourishing there. The entire administration and moderators of the forum are players from Ukraine!! But no one cares about that! So we, the players, should not be concerned with your showdown.Beta 1 will start soon and will have different settings more in line for that
Beta is and is supposed to be different to the other three English-speaking markets, so we will be trying rounds with different settings. For this Beta 3 round we're trying the Siege specifically.
Also, as for the chaos that has been here, there has been quite some internal struggle since JawJaw resigned, and now dabookman has also left (with kubina1232 being his replacement). We should be through the worst now and be able to set up things more steadily going forward.
Thank you for the feedback! The Militia quest issue was an overlook and was resolved by increasing the max amount of villages permitted for it.A little feedback after 2 days:
- Starting with 3 villages and a church works poorly. For most players this means that 1-2 villages initially have no morale (outside the church radius). This causes a lot of frustration and makes the game unbalanced.
- The relocation item doesn't work because there can be a maximum of 1 village.
- The quest system should be adjusted for a world with 3 starting villages. The quest "Looting - To arms" is not possible because the militia cannot be activated with 3 villages. You're basically stuck in the quest as long as you don't lose a village.
- Personal opinion on 3 village start: I'm not a big supporter. I understand the idea of bringing more speed into the early game and having a larger map, but building 3 villages from the start is tiring for most players. On worlds with 3 starting villages you should at least activate the account manager from 3 villages onwards (currently 5). I still believe that with a multi-village start, 2 villages instead of 3 would add more value. It would also be nice if your own villages weren't so far apart.
We are striving for dominance. However, for this, an increase in points is necessary, as much as the points added to us.There is something wrong indeed. For now, the required points have been increased to avoid a way too early world win, Our devs will look further at it on Monday.