1. but then we would have to block the demolish function to sitters aswell, it is the same
2. i don't like the idea of a time needed to decommission troops, may as well suicide them, would be quicker
@2 - then that'd be your choice.
There'd be two options to decomissioning troops. For myself, I'd choose to spend 10 minutes, and decommission troops in my 2500 villages through the mass decommission page (same as mass recruit but opposite). It would take 20+ hours to decommission those troops, but I can live with penalty of in game time as a payment for being able to do this in very minimal time.
There will also be those, like yourself who feel that it'd be faster to suicide your troops, because in game time it would be, but it will also take you several hours to go through your 2500 villages, sorting out which ones have extras, and where to suicide them at. Yet at the end of the day, you'll be saving in game time, as they'll suicide fairly quickly, you'll be happy with that.
Btw, just wanted to pull this over from .net as this idea is being discussed there as well, and I believe we've beat into it for a long time, and have a fairly decent piece put together:
I don't know where getting resources back was suggested, but I think that's definitely a bad idea. I think as AYK said you can't decommission at the same time so it is like:
200 axes (recruitment): 06:04:03 (or whatever)
100 spears (decommission): 00:45:02
150 axes (recruitment): 05:16:25
100 spears (decommission): 00:45:02
as the que. So as it stands, I think this is what most people will agree on:
- Decommission time of 1/4 train time. So for example, if a unit takes 3 minutes to train, it should take 45 seconds to decommission.
- Same troop que in the barracks/stables/workshop as recruitment. You can cancel it at any time the same as recruitment and move the "group" of units up or down in the que as you can in the current recruitment que. (see above)
- Mass decommission as a premium function. Individual decommission per village possible without premium, but no mass option.
- Optional in the settings for sitter access to decommission. A [ ] box, which when ticked will allow sitters access to decommission and as default left empty when no access to be given.
- Cannot decommission if the troops are not in the village. If decommission troops are in the que, and the troops in the village are sent on an attack or are cleared (troop numbers in the village drop below possible decommission que as a whole) the decommission que will cancel. For example: 10,000 axes are in the village. You que decommission for 3000. You send 7000 axes out, decommission continues as normal. You send 7001 out, decommission cancels as there are 2999 axes in the village with 3000 qued for decommission.
Any problems with that or more that I missed?