Fixed: Resource Availability

DeletedUser

Guest
When in the headquarters, it shows that I will have enough resources tomorrow at 00:22 and it is already the next day. It should read that I will have enough resources today at 00:22.
 

.wtf.

Member
Reaction score
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Same here:
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@Lord Smurph: Please use the bug reporting template - so it's easier for the mods :)
 

DeletedUser

Guest
  1. Summary of the issue (title of the post)



  2. Overview of the bug (description):


  3. Steps to reproduce:


  4. Reproduction rate (Every time? Sometimes?):


  5. Browser and Version:


  6. Headquarters
    Level 5 286 270 222 0:02:04 2 -20% Level 6
    Resources available tomorrow at 00:47
    Barracks
    Level 1 252 218 113 0:00:16 1 -20% Level 2
    Resources available tomorrow at 00:39
    First church
    Level 1 Building fully constructed
    Smithy
    Level 1 277 230 302 0:00:52 3 -20% Level 2
    Resources available tomorrow at 00:52
    Rally point
    Level 1 Building fully constructed
    Statue
    Level 1 Building fully constructed
    Market
    Level 1 126 128 126 0:00:23 3 -20% Level 2
    Resources available in 0:00:14
    Timber camp
    Level 4 122 159 96 0:01:31 1 -20% Level 5
    Resources available tomorrow at 00:30
    Clay pit
    Level 3 133 101 76 0:01:01 2 -20% Level 4
    Iron mine
    Level 1 94 83 87 0:00:09 2 -20% Level 2
    Farm
    Level 3 99 92 64 0:01:22 -20% Level 4
    Warehouse
    Level 6 246 210 149 0:03:04 -20% Level 7
    Resources available tomorrow at 00:38
    Hiding place
    Level 1 63 75 63 0:00:16 -20% Level 2
    Wall
    Level 1 63 128 25 0:00:31 1 -20% Level 2
    Resources available in 0:00:14

    .:



  7. Lord Smurph:
 

DeletedUser

Guest
Don't know where to find the time zone feature - just know that I am located in the PST (California) and my date changed to the 29th at 3:00PM PST on the 28th
 

DeletedUser

Guest
Question: Have you refreshed the HQ since the change of day in-game?

It seems to be an update issue.
 

DeletedUser

Guest
when recruiting the amount of resurces spent on troops is not automaticaly decreasing with the amount spent, as the building cost refreshes. needs refresh or page window change.
 

DeletedUser

Guest
when recruiting the amount of resurces spent on troops is not automaticaly decreasing with the amount spent, as the building cost refreshes. needs refresh or page window change.

This has already been reported before and is not part of this thread. Please do not use one thread for multiples reports. Thanks.
 
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