DeletedUser
Guest
So recently we saw the removal of 'Army Camps' from the game, this caused quite a bit of debate with some people resenting the removal of the camps.
My idea is a sort of evolution of that principle, trying to find something more 'workable'
A town can be turned into a military town, holding some of the similar functionality to the way army camps worked;
- The cost of this transformation should be very high in both population and resource cost and be made through a building (similar to how the church works), possibly adding a continuous cost to other villages to keep it running, maybe when this cost cannot be maintained anymore the town would revert.
- All production in the town would shut down when it is turned into a military town, this would have several effects, such as walls not being possible to rebuild etc. until the town was converted back to a regular town.
- The town would then be able to function as rally point for troops sent there, whether or not troops return or get sent home is something that would be decided.
- The visual display of this type of town should be clearly marked on the map so the enemy knows about it, possibly a castle style graphic.
What's the difference?
- Well you can't just plant it anywhere, it can only be made where you have a well developed village with a high enough farm level and high enough warehouse to store resources to make the conversion.
- It is a much more defendable position, since you can build walls, but isn't overly powerful since you cannot rebuild those walls without first converting the town back.
- It would have an ongoing cost for the builder of the army town, so another option to take out the army town would be to 'starve' it out by keeping other villages of the player farmed or taken over.
Some things to think about and discuss when discussing this idea;
- Should control of the units in the town be given to the owner of the town or kept with the original army owners? This was part of the difficulty with them due to the massive coordination effort needed to use them effectively.
- Should armies sent there have to function as they were sent, or could they be split up into smaller groups, or merged into bigger groups perhaps with a max farm space allowed per command?
My idea is a sort of evolution of that principle, trying to find something more 'workable'
A town can be turned into a military town, holding some of the similar functionality to the way army camps worked;
- The cost of this transformation should be very high in both population and resource cost and be made through a building (similar to how the church works), possibly adding a continuous cost to other villages to keep it running, maybe when this cost cannot be maintained anymore the town would revert.
- All production in the town would shut down when it is turned into a military town, this would have several effects, such as walls not being possible to rebuild etc. until the town was converted back to a regular town.
- The town would then be able to function as rally point for troops sent there, whether or not troops return or get sent home is something that would be decided.
- The visual display of this type of town should be clearly marked on the map so the enemy knows about it, possibly a castle style graphic.
What's the difference?
- Well you can't just plant it anywhere, it can only be made where you have a well developed village with a high enough farm level and high enough warehouse to store resources to make the conversion.
- It is a much more defendable position, since you can build walls, but isn't overly powerful since you cannot rebuild those walls without first converting the town back.
- It would have an ongoing cost for the builder of the army town, so another option to take out the army town would be to 'starve' it out by keeping other villages of the player farmed or taken over.
Some things to think about and discuss when discussing this idea;
- Should control of the units in the town be given to the owner of the town or kept with the original army owners? This was part of the difficulty with them due to the massive coordination effort needed to use them effectively.
- Should armies sent there have to function as they were sent, or could they be split up into smaller groups, or merged into bigger groups perhaps with a max farm space allowed per command?