Rejected: "Merging" Accounts

DeletedUser

Guest
Most people may disagree with this, but people keep on saying this to me, so I thought I would give them an answer from other people's perspective...

Basically, its an in-game feature which allows players to merge accounts.
Obviously a few security features...
e.g. Both players type there password in (so its allowed)
Then depending on the number of nobles you can educate, thats the number of villages you can take off the other person.
e.g.
Noblemen limit: 552
- Existing noblemen 25
- Noblemen in education: 0
- Number of conquered villages: 513
You can still educate: 14

That means you could noble 14 villages from the accounts you wish to merge into you. However, you could kill the 25 already existing, then you would be able to noble 39 villages from the inactive. Then maybe a delay of 24 hours before anything could be "merged" into each other.

Because who wants to waste time nobling your tribe's inactives - such a boring process. Not sure how the game mechanics would be affected by this.
 

DeletedUser803

Guest
e.g. Both players type there password in (so its allowed)
Then depending on the number of nobles you can educate, thats the number of villages you can take off the other person.
e.g.
Noblemen limit: 552
- Existing noblemen 25
- Noblemen in education: 0
- Number of conquered villages: 513
You can still educate: 14

That means you could noble 14 villages from the accounts you wish to merge into you. However, you could kill the 25 already existing, then you would be able to noble 39 villages from the inactive. Then maybe a delay of 24 hours before anything could be "merged" into each other.


'Merging an account' in TW is simple.

Player A decides to 'Gift' his villages to Player B.

Player A moves out his troops, and Player B nobles Player A's villages.

The number of Nobles has nothing to do with it, except for the speed at which Player B is able to Noble Player A's villages.

There is no limit to the number of villages that one player can receive from another, except again, where the number of Nobles the second player can educate.

But generally, it is to expensive to do with a large account, for the cost of Nobles continues to climb. So when the time comes to Noble Active Targets (or barbs for the players on zz.1), the cost of educating these Nobles can be very expensive and very time consuming to produce the resources for.

e.g. Both players type there password in
This has nothing to do with anything, except to show you know your own password.....

Then depending on the number of nobles you can educate, thats the number of villages you can take off the other person.

Again, this has nothing to do with anything'
 

DeletedUser

Guest
But it would make it easier if you didn't need to send them over 200 hours to noble someone out + the return leg.
If it could happen instant, it would be soo much better and quicker.
 

fp0815

Staemme in my heart <3
Reaction score
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This means at the end that you get the villages only for spending some gold coins without paying for the noblemen... Very big advantage in comparison to others... :S

This also means that some players, let's call them semi actives, collect a lot of coins, because they don't engage themselves in wars etc. and at a certain point two semi actives decide to merge and become no. 1 on a world. Wow....
 

DeletedUser

Guest
'Merging an account' in TW is simple.

Player A decides to 'Gift' his villages to Player B.

Player A moves out his troops, and Player B nobles Player A's villages.

The number of Nobles has nothing to do with it, except for the speed at which Player B is able to Noble Player A's villages.

There is no limit to the number of villages that one player can receive from another, except again, where the number of Nobles the second player can educate.

But generally, it is to expensive to do with a large account, for the cost of Nobles continues to climb. So when the time comes to Noble Active Targets (or barbs for the players on zz.1), the cost of educating these Nobles can be very expensive and very time consuming to produce the resources for.


This has nothing to do with anything, except to show you know your own password.....



Again, this has nothing to do with anything'

i totally agrre with you...
this sugestion is useless
 

DeletedUser

Guest
This means at the end that you get the villages only for spending some gold coins without paying for the noblemen... Very big advantage in comparison to others... :S

This also means that some players, let's call them semi actives, collect a lot of coins, because they don't engage themselves in wars etc. and at a certain point two semi actives decide to merge and become no. 1 on a world. Wow....

This was my thought, and all those inactive accounts just collecting coins, would just keep merging into an account that isn't about to be deleted due to the 120 day sit limit.

The other thing is, when a player decides to merge accounts, it becomes a rat race as other people/tribes notice.
This would allow you to avoid that rat race which is part of the game.
 

DeletedUser803

Guest
Gifting of villages is a poor term to be used for this.

Friendly acquistion is the best term.

as accounts get bigger, players find they do not have the time to play bigger accounts, so they will merge their account into another, and they will co-play with the other player..

I agree with this.

but to be able to actually gift your villages with no effort and no time. bad, bad, bad idea.......

the way it is now is the best, and only way it should be done...

and when this is being done, the rat race from other players/tribes, helps to make the game more interesting.....
:)
 
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