DeletedUser
Guest
We've all heard the numerous complaints that scripts make the game unfair to those who don't use them, or scripts are too difficult for the average user to use (Lame).
Well one of the ways to combat this lack of knowledge is to implement something that can remedy a situation where a script is required.
IE. Mass Recruit page.
With 1000 villages, despite it being a pretty page, no one in their right mind is ever going to manually enter all the numbers down the page, especially when they come under attack and there are more important things to do. This is the sort of thing that I consider account maintenance, and personally I'd see it automated if I could (but a few clicks is perfectly good to) so that you could focus on what I consider the meat and potatoes of the game which is strategy, attacking, defending, and such.
Let's create a system, where you enter in the farm space you wish to save, the troops you are aiming for, and press a button to drop the values down throughout the villages, based on the following:
Current Troops in the Village;
Resources Available;
Population Available;
Percentage of Population for each unit type;
Example See exhibit A: (my paint skills are l33t I know)
[spoil]
[/spoil]
The picture is a clip from my scout villages.
In a case like this, I want to build to 10,000 scouts as it's my scout group.
I enter in that I'd like to save 100 farm space, and my 10,000 scouts. I have resources to build 206, but only enough population space to build 197, so it enters 197 for that village.
It would go down the page for every village inputing the number, so the user wouldn't have to do it manually, then they'd submit the page.
In essence it'd be a built in mass recruit script (and yes, I used a single unit type because it was much easier than calculating for multiple unit types ~ )
But I think you all get the gist, and a developer with a better skill set in mathematics than myself would be able to come up with a formula easy enough I'm sure.
Or they could hit up the scripters to help them out as this code is already a part of mass recruit scripts.
But this would eliminate the need for a mass recruit script (personally i'll still use mine as there is still value to those ones that balance based on time to build)
Well one of the ways to combat this lack of knowledge is to implement something that can remedy a situation where a script is required.
IE. Mass Recruit page.
With 1000 villages, despite it being a pretty page, no one in their right mind is ever going to manually enter all the numbers down the page, especially when they come under attack and there are more important things to do. This is the sort of thing that I consider account maintenance, and personally I'd see it automated if I could (but a few clicks is perfectly good to) so that you could focus on what I consider the meat and potatoes of the game which is strategy, attacking, defending, and such.
Let's create a system, where you enter in the farm space you wish to save, the troops you are aiming for, and press a button to drop the values down throughout the villages, based on the following:
Current Troops in the Village;
Resources Available;
Population Available;
Percentage of Population for each unit type;
Example See exhibit A: (my paint skills are l33t I know)
[spoil]
The picture is a clip from my scout villages.
In a case like this, I want to build to 10,000 scouts as it's my scout group.
I enter in that I'd like to save 100 farm space, and my 10,000 scouts. I have resources to build 206, but only enough population space to build 197, so it enters 197 for that village.
It would go down the page for every village inputing the number, so the user wouldn't have to do it manually, then they'd submit the page.
In essence it'd be a built in mass recruit script (and yes, I used a single unit type because it was much easier than calculating for multiple unit types ~ )
But I think you all get the gist, and a developer with a better skill set in mathematics than myself would be able to come up with a formula easy enough I'm sure.
Or they could hit up the scripters to help them out as this code is already a part of mass recruit scripts.
But this would eliminate the need for a mass recruit script (personally i'll still use mine as there is still value to those ones that balance based on time to build)