Rejected: 20:1 protection - only for active players to protect noobs

AuraCraft

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20:1 protection means that (during the first month) you cannot attack anyone with less than 20x your points.

This means that the first affected are the smallest villages - accounts that have not been active from the start.
These represent a huge part of farms during this phase. These villages have e.g. 50 points so all of these dissapear when you reach a thousand points which is a huge problem for your daily farm haul.

By now you have a lot of offensive units.
The solution to replace the lost farms is simple; slaughter some noobs with over 100 points so they give up and you can farm thém instead.
I've seen this happen on world after world. Noobs usually give up resistance after an average of 2.5 days.

20:1 protection is good for inactive accounts but bad for the active noobs that are intended to be protected by this rule.

If you want to protect noobs, the 20:1 rule should apply only for players who have logged on during the last three days, during fourteen weeks.
so offensive players have no reason to annihilate them

Why is this so important?
Noobs tend to get attacked a lot because they are easy targets.
They need some protection to make sure they keep playing our beloved Tribal Wars. (We don't want to loose paying customers)
Why 14 weeks?
Because after 14 weeks, a new world starts, so if they're whiped out, they can start over on a new world and won't leave TW to go play WoW

Thanks, Erik
 
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