Conquer The World - The Rising World

DeletedUser104

Guest
Tis a game I ripped from .co.uk It is a lot of fun. Please sign up and join guys

Conquer the World - The Rising World War
Invented by Trollbrain
Developed by Trollbrain
Perfected by Lord Mandos
Shamelessly ripped off by Lord Lorkhan
Altered a bit by abhijeeth
once again ripped by Choco Loli



RULES
The Rules of the Game Master
Rule 1) The word of the GM is LAW and FINAL!
Rule 2) The GM reserves the right to do anything at any time.

The GM approves turns by players and tells them whether their actions were successful or not and what the consequences were.
Game masters are responsible for supplying an empire’s population numbers and government expenditures and declaring victory or casualties in players battles to prevent unending stalling from a defender.
The GM is responsible for making the game fair, but if a player finds something wrong with any post in the thread that the GM did not see, the player is encouraged to point it out.
If you suspect a GM of being biased against you or any other player, post proof of bias publicly. Minor bias is to be expected though; thus it is good to be nice to the GM, as he holds your life in his hands. Annoying the GM, whether through messenger, mail, or in game, can be punished by the GM messing up your turns, but he's a dick if he does unless you're really pissing him off.
The GM reserves the right to amend the rules of the game or add rules that were missed in order to make the rules more complete. He will generally do this after he notices someone exploiting a loophole in the rules. When this happens, the person he noticed using the loophole will be allowed to use it as it was not in the rules at the time of that person's posting, but from then on no one can use that loophole (as it is covered by the rules). However, intentionally looking for loopholes will most likely make the GM angry, and I remind you again of Rule 1 and Rule 2.

The Rules of Turns
Once the game is started, every player has 72 hours to post their turn before the GM will check the turns. Depending on the GM's schedule (he has a life too, you know), it may take more than 72 hours for him to check, approve, and post the results of turns. However, once he does, players can expect to have 72 hours to post their next turn. If more than one turn is made per turn period, you should really delete the other one or else everyone will get real confused and stuff. It is highly likely if both turn still exists by the time the big post is posted, that the offending nation will have something dreadful happen to it, and no-one wants that.

The Rules of Posting
Posts must be properly ordered! Your turn must be titled with your first country, turn number, government expenditures, and population, must be labeled as a turn or a retaliation, and must be well spaced. If your turn does not meet these criteria, it will be ignored. See “Turn Format” for an example. Note: the turn format below is just an example or a guide for you to use. It is preferred that you follow it, but it is not required.
Do not spam topics by talking about people's turns, school, or what you had for lunch today. If you want to talk about these things, start another discussion topic.
At the end of your turns, it is suggested that a small summary of actions performed be placed at the end for easy reading by other players. This is not required, but it's helpful for the other players.


Turn Format
[Name] – [Country] – Turn [#]


[Country 1 Name] – [Country 1 Population]
[Country 2 Name] – [Country 2 Population]
[etc...]
Total: [Population of all countries]
Government Expenditures: [what it says]


Military
Army
[Equipment 1] - [# of Equipment 1]
[Equipment 2] - [# of Equipment 2]
[etc...]


Navy
[Naval Equipment 1] - [# of Naval Equipment 1]
[Naval Equipment 2] - [# of Naval Equipment 2]
[etc...]


Air Force
[Air Force Equipment 1] - [# of Air Force Equipment 1]
[Air Force Equipment 2] - [# of Air Force Equipment 2]
[etc...]

Military Personnel - [# of troops in your armed forces]


Domestic Affairs/Economy
[Explain your actions in this area]


Foreign Relations
[Explain your actions in this area]


Research
[Explain anything you are researching]


Military
[Explain any purchases or changes in personnel here]
[Explain any military movements you are making here]


Summary
[Summarize your turn]

(This is not set in stone, and I will allow turns deviating from this format. What a turn must have is a faction name, controlled territory and government budget, following that a military inventory.)
 

DeletedUser104

Guest
The Rules of Military
Relative numbers of soldiers, artillery, tanks, etc. are required to be kept at all times and in all turns.
The recommended size of a military is 0.5% of your population. This is the largest possible without detrimental effects to your economy. You may use more, but understand that the GM will see this and likely make a big deal about it. Reserves may also be trained to temporarily pass over that limit, but they cost money to activate relative to how many you are activating and they will not be as well trained as regular combat troops.
Personal weaponry (the guns your soldiers carry) does not have to be defined as a particular weapon, nor does it have to be strictly paid for. Special-ops troops, however, can (but do not have to) be equipped with particular weapons with particular specifications at a specific cost to you (if you buy a hundred $1000 weapons, you must spend 100,000 USD from your budget. Regular weapons don't have to be outlined like this, but it's a good idea to leave some spare money in your military budget every year so the GM doesn't assume you decided not to equip your troops because you spent 100% of your budget on tanks or something).

The Rules of Attacking
Attacking takes one turn to perform and must follow The Rules of Disclosure (see below). You may attack as much as your military can handle in one turn.
If an attack does not contain any specific strategy to it, it will be assumed that forces moved in a straight line into a war zone, usually ending in high casualties.
If something were to go wrong in an attack for the attacker, for instance heavy resistance resulting in losses, he will not be allowed to instantly retreat without some type of effect.
If a player has initiated battle with another player or native nation, they may continue battle through as many posts as necessary. They may not make any developmental advancements, but may only move or reorganize troops.
Additionally, in order to keep other nations and supranational entities getting angry at you for invading a country, it is a good idea (but not a requirement) to provide a reason for invading the aforementioned country.

The Rules of Defending
Defenders have a slight advantage in that they can technically use their entire population to their defense with few negative effects. However, citizens will not generally fight back of their own free will, and there will be high desertion rates if they are commanded to fight, especially if they are not properly equipped and trained.
If a player is under attack and does not defend himself within 24 hours, it will be assumed he did not fight back at all and will be defeated.
Defenders, like attackers, can make as many posts as necessary to defend themselves.
Support can be sent to a defending nation without taking a turn. If an ally is under attack, you may send troops to his support. You cannot move to support an attacker.

The Rules of Nonmilitary War
Diplomacy is a tool that can be used against both native and occupied nations. The GM will determine the effectiveness of such an attack.
Players may hold all the diplomatic talks with each other as they want and do not have to disclose it to anyone. Countries may merge or gift to their hearts content, though it is recommended that you only do so with trusted allies.
Diplomatically taking an unoccupied country requires usage of a turn.
If an unoccupied nation rejects a diplomatic action, military retaliation may be performed.

The Rules of Disclosure
Attacks must be posted as part of your turn with full disclosure of troop numbers and types, equipment numbers and types, etc.
Troop numbers must be given in an attack. This includes the numbers (and types) for tanks, planes, ships, etc. This is in order to allow for proper judgment by the GM.
An exact method of transportation is not necessary in an attack, but a general method is needed. Troops may be transported across the world in a single turn, but the defender is allowed to attempt to stop them in transit as well.
If any special weaponry or tactics are used within battle, it must be mentioned or else it will be assumed that standard technology and tactics were used.
Development of technologies, upgrades in weaponry, upgrades in economy, or construction of weaponry must be announced to prevent technology from randomly appearing.

The Rules of Secrecy
Actions may be performed by privately messaging the GM, but the GM reserves the right to announce any information to the public.

A clue to the perpetrator of the attack will be given, unless you cover your ass really well.
Secret missions can range from assassinations, to spy missions, to hijackings, to spreading of propaganda, and more.
Be reasonable with your secret actions. Sending insurgency attacks to every nation in Asia is ridiculous. Doing this, or something similar, could result in the disclosure of your actions to the public by the GM (and your disgrace).
The movement of large numbers of troops cannot be kept secret, nor can the invention of complex weaponry.
The GM may create his own secret missions against players or NPCs, but may not kill a player leader of a country (you).

The Rules of Technology
You are encouraged to invent new things, but you must supply general schematics, costs, and capabilities upon usage. You cannot copy inventions made by other players in previous games, but you may remake your own. The GM is to judge when cases of copying occur. If an invention or weapon already exists in the real world, it may be used, though a link to its schematics and capabilities are required. Inventions that were previously made but not popularly known are also protected.
To upgrade an invention, explanation is required for how it was updated and to what effect.
When creating a new invention, give it an ETA when you post it. The first turn you post it, when approving your turn the GM will tell you if your ETA is correct and, if not, what it should be. This ETA will go down one per turn.

Other Nations
Other nations exist - usually you invade them, but they also fight back. Nations will commonly form organizations to resist invaders and will even invade their enemies. In the chaos that a CTW causes in the world, things happen. The GM will regularly post world events as he checks turns.
Currently existing international alliances and agreements will continue their existence unless they are nullified by the GM.
Be careful of who you invade and for what reason, as your doings will effect your diplomatic relations with the rest of the world.

Miscellaneous Rules
If your country has nuclear capabilities or you seek capabilities, it is not recommended that you necessarily use them. Seeking nuclear capabilities will usually result in the UN and most of the West getting angry with you (and possibly invading) and using a nuclear weapon will almost always make NPC nations hate you and nuke you back, and player nations will probably dislike you as well. Basically, you can use nuclear weapons, but you probably shouldn't.
Furthermore, Geneva Protocols and other human-rights issues should be followed in war if you don't want everyone angry with you.
Ultimately, just don't do anything that a country in real life wouldn't do, and you probably won't go wrong.
Internal disasters are up to the GM to decide. Overly severe punishment may be reported and repaid.
Rules are subject to change depending on who the GM is.
GDP DOES NOT EQUAL GOVERNMENT SPENDING. GDP is a measure of how much money everyone in your country spends every year. For example, the GDP of the US is around $11 trillion, but the government spends nowhere near that amount (currently). The only countries that would have a government budget anywhere near their GDP would be Communist nations. If you try to spend your entire GDP on weapons, something horribly terrible will happen to your country.
Editing your turn is perfectly fine, as long as you do so before the official ending time of the turn (10:00 PM GMT) and notify him/her of the edit.
You may forge alliances with other players here and through PM as much want to, but any actual actions (free trade agreement, military support) must be included in your turn.

Rules of Budget and Population:A new rule,the GM can decide if your population increases/decrease and whether your budget decreases/increases depending on the results of your last turn.Therefore always keep an eye on any specific details.


This game was created by Trollbrain, and developed over time and through experience by everyone else. Even so, Trollbrain deserves much of the blame for everything that goes wrong. Give Trollbrain money.
 

DeletedUser104

Guest
Story-
2012-Rising tensions


In the year 2012 tensions between Russia and the USA reached to an all time high. Iran successfully developed a nuclear weapon and used it with 1 week on Israel. The following days resulted in a chain of events that led to the world as we know it today. The UN and many countries immediately declared war on Iran but Russia remained neutral. Later on it was discovered that Russia had been supplying Iran with the supplies needed to make the missile. USA and it's allies declared war on Russia and within 1 month the entire world was embroiled in this conflict. Within 2 months nuclear arsenals were used and 4/5ths of the worlds population is dead. Almost all governments have toppled and anarchy is the rule of the land. The year is now 2030 and only now are countries starting to re-establish order and pick up the pieces.


You may pick any country you wish to play as though keep in mind that larger countries will have been severely diminished in size and will need much rebuilding. African countries got off the best in this conflict but by no means are they undamaged either. Pick wisely which country you wish to play as. Once picked I will assign the countries back story, remaining troops, economy, etc etc etc

Good luck and may the best player win
 
Last edited by a moderator:

DeletedUser104

Guest
I would like to clarify that there are still companies manufacturing weapons. In most cases it is the original manufacturer. However these companies are no longer attached to any 1 country and there weapons may be purchased. If you wish to manufacture weapons you must contact the company and they will decide whether or not to sell you the rights.

Sign Up's

Radarr - Sierra Leone
Sierra Leone being a small african country was relativly untouched by the great war. Already embroiled in problems it stayed out of the fray. Damages from internal conflicts and small raiding armies has damaged infrastructure and a string of bad rulers has left the country damaged. Drugs have become a major problem and local war lords are vying for power. A lucrative slave trade has also established itself and is damaging all aspects of life for the poor folks.

Population: 4,137,086
Budget: 3.2 Billion

Military personnel = 3000
Ground forces
4 http://en.wikipedia.org/wiki/MOWAG_Piranha
1 http://en.wikipedia.org/wiki/OT-64_SKOT
12 http://en.wikipedia.org/wiki/BMP-2
17 http://en.wikipedia.org/wiki/T-72
Helicopters
1 http://en.wikipedia.org/wiki/Mi-24
1 http://en.wikipedia.org/wiki/Mi-17
1 http://en.wikipedia.org/wiki/Mi-8
Planes
1 http://en.wikipedia.org/wiki/MFI-17_Mushshak

Standard Rifle http://en.wikipedia.org/wiki/FN_FAL
400 http://en.wikipedia.org/wiki/RPD
150 http://en.wikipedia.org/wiki/L85
120 http://en.wikipedia.org/wiki/Type_69_RPG

Ackcody - Australia
Australia's cities were destroyed in the war however a large portion of the population survived inland. Due to lack of communications accross this large continent, Australia has split into 3 separate countries.
1. Ackcody controlling New South Wales and Victoria
2. The Socialist States of Australia controlling Queensland and Northern territory
3. The Free Republic of Australia controlling Western Australia and South Australia.
There are small parties of raiders and pirates that roam these countries preying off of the inhabitants of these countries.

Population 19,845,054
Budget: 1.4 Billion

Current Military.
8,000 Personnel
Standard rifle: F88 Steyr http://en.wikipedia.org/wiki/Austeyr#Australian
Standard Side Arm: Browning Hi-Power http://en.wikipedia.org/wiki/Browning_Hi-Power
500 FN Minimi http://en.wikipedia.org/wiki/F89_Minimi
600 FN MAG http://en.wikipedia.org/wiki/FN_MAG

Ground Forces
20 M1A1 Abrams http://en.wikipedia.org/wiki/M1_Abrams
73 ASLAV http://en.wikipedia.org/wiki/ASLAV
136 M113 http://en.wikipedia.org/wiki/M113_armored_personnel_carrier
54 Bushmaster IFV http://en.wikipedia.org/wiki/Bushmaster_IMV
30 L118 http://en.wikipedia.org/wiki/L118
34 M101 Howitzer http://en.wikipedia.org/wiki/M101_howitzer
7 M198 Howitzer http://en.wikipedia.org/wiki/M198_howitzer
12 RBS-70 http://en.wikipedia.org/wiki/RBS-70
1 Fire Finder Radar http://en.wikipedia.org/wiki/AN/TPQ-36_Firefinder_radar

AIR FORCE:
15 OH-58A http://en.wikipedia.org/wiki/OH-58_Kiowa
2 CH-47 http://en.wikipedia.org/wiki/Boeing_CH-47_Chinook
4 Eurocopter Tiger http://en.wikipedia.org/wiki/Eurocopter_Tiger
12 Sirkorsky S-70 http://en.wikipedia.org/wiki/Sikorsky_S-70
6 F/A-18 Hornet http://en.wikipedia.org/wiki/McDonnell_Douglas_F/A-18_Hornet
2 F/A-18E/F Super Hornet http://en.wikipedia.org/wiki/F/A-18F_Super_Hornet
2 F111C Aardvark http://en.wikipedia.org
/wiki/General_Dynamics_F-111_Aardvark

8 Hawk 127 http://en.wikipedia.org/wiki/BAE_Systems_Hawk
12 PC-9 http://en.wikipedia.org/wiki/Pilatus_PC-9
1 B350 http://en.wikipedia.org/wiki/Beechcraft_Super_King_Air

NAVY:
ANZAC class Frigate = 1
HMAS Perth http://en.wikipedia.org/wiki/HMAS_Perth_%28FFH_157%29
Adelaide Class Guided Missile Cruiser = 1
HMAS Darwin http://en.wikipedia.org/wiki/HMAS_Darwin_%28FFG_04%29
Balikpapan Class Heavy Landing Craft = 1
HMAS Labuan http://en.wikipedia.org/wiki/HMAS_Labuan_%28L_128%29
Huan Class Minesweeper = 1
HMAS Norman http://en.wikipedia.org/wiki/HMAS_Norman_%28M_84%29


No Sympathy - Brazil
Brazil was dedicated to the war on USA's side but was forced to exit the war when uprisings against from the people. In 2016 a Russian Nuke hit an island off of Africa causing it to break apart into the sea. This resulted in a massive tidal wave destroying east coast cities of the Americas. Afterwords a military coup takes place and a civil war erupts. No Sympathy, the leader of the Rebel Forces has only just now taken over the much tarnished war torn country)

Population: 84,103,375
Budget: 2.2 Billion

Military Personel 20,000
Current Military:
56 Leopard 1A5 http://en.wikipedia.org/wiki/Leopard_1#Leopard_1A5
22 M60 Patton http://en.wikipedia.org/wiki/M60_Patton
105 EE-9 Cacavel http://en.wikipedia.org/wiki/M60_Patton
146 M113 APC http://en.wikipedia.org/wiki/M113_Armored_Personnel_Carrier
12 M108 http://en.wikipedia.org/wiki/Brazilian_Army#Equipment
5 M109 http://en.wikipedia.org/wiki/M109_howitzer
32 M101 http://en.wikipedia.org/wiki/M101_howitzer
42 M30 http://en.wikipedia.org/wiki/M30_107_mm_Mortar
6 Igla http://en.wikipedia.org/wiki/9K38_Igla

AIR FORCE (most were lost in the civil war)
4 Eurocopter Panther http://en.wikipedia.org/wiki/Eurocopter_Panther
8 AMX International http://en.wikipedia.org/wiki/AMX_International_AMX
3 Mirrage 2000 http://en.wikipedia.org/wiki/Dassault_Mirage_2000

NAVY:
Clemenceau Class Carrier = 1
Sao Paulo Recently found off the coast, Badly damaged, currently rests in a makeshift dock, damaged during the war and nearly sunk again in the Wave. Horribly listing to the side. Talks have been going on whether or not to even try to save it. Costly to keep afloat and fix. Mechanics say that it chances of saving the ship having a successful repair are minimal. http://en.wikipedia.org/wiki/Brazilian_aircraft_carrier_S%C3%A3o_Paulo_%28A12%29
Niteroi class Frigate = 1
Constituicao http://en.wikipedia.org/wiki/Brazilian_frigate_Constitui%C3%A7%C3%A3o_%28F42%29
Inhauma class corvettes = 2 http://en.wikipedia.org/wiki/Inha%C3%BAma_class_corvette
Frontin, Julio de Noronha
Barroso Class Corvette = 1
Barroso http://en.wikipedia.org/wiki/Brazilian_corvette_Barroso_%28V34%29
 
Last edited by a moderator:

DeletedUser104

Guest
Folk - Ukraine
Ukraine was the site of several major battles during the war including The Battle of Kiev where 10 million people alone were killed. It never officially lost it's government but it remains a war torn country. The infrastructure of the country has never been rebuilt and many of the populace has lost faith in the government. There are no rebellions or protests but the government seems to have been placed on the back burner. Because of this their budget is very low. However recently several military stockpiles have been found and their military is much better equipped then other nations.

Population 26,274,006
Budget 900 million

Current Military Personnel 40,000

Ground Forces:
274 T-64 http://en.wikipedia.org/wiki/T-64
96 T-80UD http://en.wikipedia.org/wiki/T-80#Ukrainian_T-80UD
378 BMP-1 http://en.wikipedia.org/wiki/BMP-1
384 BMP-2 http://en.wikipedia.org/wiki/BMP-2
243 BTR-70 http://en.wikipedia.org/wiki/BTR-70
67 BTR-80 http://en.wikipedia.org/wiki/BTR-80
426 MT-LB http://en.wikipedia.org/wiki/MT-LB
46 BM-21 Grad http://en.wikipedia.org/wiki/BM-21
32 ZSU-23-4 http://en.wikipedia.org/wiki/ZSU-23-4

AIR FORCE
18 Mil Mi-2 http://en.wikipedia.org/wiki/Mil_Mi-2
15 Mil Mi-6 http://en.wikipedia.org/wiki/Mil_Mi-6
46 Mil Mi-8 http://en.wikipedia.org/wiki/Mil_Mi-8
13 Mil Mi-24 http://en.wikipedia.org/wiki/Mil_Mi-24
12 L39M1 Trainers http://en.wikipedia.org/wiki/Aero_L-39_Albatros
5 Su-27 http://en.wikipedia.org/wiki/Sukhoi_Su-27
9 Mig-29 http://en.wikipedia.org/wiki/Mikoyan_MiG-29
4 Su-24 http://en.wikipedia.org/wiki/Sukhoi_Su-24
6 Su-25 http://en.wikipedia.org/wiki/Sukhoi_Su-25
4 Mil Mi-26 http://en.wikipedia.org/wiki/Mil_Mi-26

NAVY
Corvetes = 2
Chernivitsi - Grisha II class http://en.wikipedia.org/wiki/Grisha_class_corvette
Khemelnytskyi - Pauk Class http://en.wikipedia.org/wiki/Pauk_class_corvette


DjPower - Haiti
Haiti never got the chance to recover fully before the outbreak of the war. It was conquered by the US and build up into a major naval base. It stayed relatively out of the fray until the Wave of 2016. Haiti remained relatively untouched by the wave. However politicians and ex-military began to see what would happen if they stayed under control of the USA during the war. They tried a desperate bid for freedom. USA could not move troops to quell this rebellion and so the president decided to destroy it rather then let it fall into Russian hands. A week's worth of constant bombing followed destroying most of the docks and decimating the populace of the country. Haiti has been struggling to rebuild ever since, however the struggles that the Haitian people have gone through have united them much better then other countries. They have much lower crime rates however they still have no military.

Population 3,732,684
Budget 3.8 billion

Current Military: 8,000 police personnel
Current equipment
6000 M16 http://en.wikipedia.org/wiki/M16_rifle
1000 FN Mag http://en.wikipedia.org/wiki/FN_MAG
600 M1918 http://en.wikipedia.org/wiki/M1918_Browning_automatic_rifle


Marsak - Japan
In the Great War Japan sided with America and invades China, who was allied with Russia. Intense fighting in the Chinese mainland results and China is defeated. Japan begins moving north towards Russia hoping to end the war early. Russia refused to move troops out of Europe and and Alaska and so just nuked the Japanese army then carpet bombed japan. As a result Japan was utterly crushed and forced to sign surrender papers. The current Leader of Japan committed suicide and a small civil war erupted. The rebel forces quickly took over control. However the leader was a weak ruler who further sapped the country of power. Marsak was the head of the guards assassinated the ruler of Japan and took over the country.

Population: 26,742,812
Budget: 2.8 billion

Current Military, personnel = 25,000
100 Type 90 http://en.wikipedia.org/wiki/Type_90
52 Type 74 http://en.wikipedia.org/wiki/Type_74
87 Type 89 IFV http://en.wikipedia.org/wiki/Mitsubishi_Type_89_IFV
64 Type 75 http://en.wikipedia.org
/wiki/Type_75_155_mm_Self-propelled_howitzer

62 FH-70 http://en.wikipedia.org/wiki/FH-70
400 LAV http://en.wikipedia.org/wiki/Komatsu_LAV
23 Type 96 http://en.wikipedia.org/wiki/Type_96_Armored_Personnel_Carrier
12 Type 87 http://en.wikipedia.org/wiki/Type_87_Self-Propelled_Anti-Aircraft_Gun

20,000 Howa Type 89 http://en.wikipedia.org/wiki/Howa_Type_89
5,000 Howa Type 96 http://en.wikipedia.org/wiki/Howa_Type_96[/URL

All Air Force and Navy has been destroyed in the Great War
 
Last edited by a moderator:

DeletedUser104

Guest
Alright guys we need at least 1 more person. This game is a lot of fun. For those of you who already have your starts, go ahead and start making up your turns.
 

DeletedUser515

Guest
Turn:

[DjPoweR] – [Haiti] – Turn [1]


[Haiti] – [3,732,684]
Total: [3,732,684]
Government Expenditures: [3.8 Billion]


Military
Army
[FN Mag] - [250]
[M1918] - [100]


Navy
[none]


Air Force
[none]

Military Personnel - [8,000 (8,350 with new things)]


Domestic Affairs/Economy
[Increase VAT by 0.5%]


Foreign Relations
[None]


Research
[Research into new drugs/health care for the NHS]
[100,000,000]


Military
[8,000 --> 8,350]
[None]

Summary
[Increase in military personnel, and an increase in VAT]
 
Last edited by a moderator:

DeletedUser104

Guest
That was fast. However please add how much money you put forward to your research as it will directly influence the ETA

Also your military purchases
250 FN mag = 623,750
100 M1918 = 100,000 (i guessed here due to the fact it's an older gun and I can't seem to find the price anywhere. a couple places had it for 1,000 so put it at that)

Please tell me what your full expenditure was. Makes it sooo much easier on me
 

DeletedUser104

Guest
Want to play Marc? Still got 3 days from now to join up. The more the merrier. Tis easy for me to keep up with this
 

DeletedUser552

Guest
Marsak - Japan

And yes, I just snatched Gargareth's color that he always uses. =D
 
Last edited by a moderator:

DeletedUser

Guest
Want to play Marc? Still got 3 days from now to join up. The more the merrier. Tis easy for me to keep up with this
Nope soz I dont got the time to do this but it looks cool, I got a test week so I got time to play TW but not for this :)
 

DeletedUser515

Guest
That was fast. However please add how much money you put forward to your research as it will directly influence the ETA

Also your military purchases
250 FN mag = 623,750
100 M1918 = 100,000 (i guessed here due to the fact it's an older gun and I can't seem to find the price anywhere. a couple places had it for 1,000 so put it at that)

Please tell me what your full expenditure was. Makes it sooo much easier on me

Oh ok, I say 3 million. I'll edit.
 

DeletedUser

Guest
/joins Gargareth - Germany

I despise your storyline but meh, the .co.uk games are far too inactive.

I wish I'd thought of this first :(
My storyline will have to wait until those .co.uk games finish :(
 
Last edited by a moderator:

DeletedUser104

Guest
XD ok Garg. I'll write up your troops and such during my Study Hall. and yeah, this is a poor rip and story line I made up in 5 minutes but I'm always online so it should prove to be active.
 
Top