DeletedUser104
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Tis a game I ripped from .co.uk It is a lot of fun. Please sign up and join guys
Conquer the World - The Rising World War
Invented by Trollbrain
Developed by Trollbrain
Perfected by Lord Mandos
Shamelessly ripped off by Lord Lorkhan
Altered a bit by abhijeeth
once again ripped by Choco Loli
RULES
The Rules of the Game Master
Rule 1) The word of the GM is LAW and FINAL!
Rule 2) The GM reserves the right to do anything at any time.
The GM approves turns by players and tells them whether their actions were successful or not and what the consequences were.
Game masters are responsible for supplying an empire’s population numbers and government expenditures and declaring victory or casualties in players battles to prevent unending stalling from a defender.
The GM is responsible for making the game fair, but if a player finds something wrong with any post in the thread that the GM did not see, the player is encouraged to point it out.
If you suspect a GM of being biased against you or any other player, post proof of bias publicly. Minor bias is to be expected though; thus it is good to be nice to the GM, as he holds your life in his hands. Annoying the GM, whether through messenger, mail, or in game, can be punished by the GM messing up your turns, but he's a dick if he does unless you're really pissing him off.
The GM reserves the right to amend the rules of the game or add rules that were missed in order to make the rules more complete. He will generally do this after he notices someone exploiting a loophole in the rules. When this happens, the person he noticed using the loophole will be allowed to use it as it was not in the rules at the time of that person's posting, but from then on no one can use that loophole (as it is covered by the rules). However, intentionally looking for loopholes will most likely make the GM angry, and I remind you again of Rule 1 and Rule 2.
The Rules of Turns
Once the game is started, every player has 72 hours to post their turn before the GM will check the turns. Depending on the GM's schedule (he has a life too, you know), it may take more than 72 hours for him to check, approve, and post the results of turns. However, once he does, players can expect to have 72 hours to post their next turn. If more than one turn is made per turn period, you should really delete the other one or else everyone will get real confused and stuff. It is highly likely if both turn still exists by the time the big post is posted, that the offending nation will have something dreadful happen to it, and no-one wants that.
The Rules of Posting
Posts must be properly ordered! Your turn must be titled with your first country, turn number, government expenditures, and population, must be labeled as a turn or a retaliation, and must be well spaced. If your turn does not meet these criteria, it will be ignored. See “Turn Format” for an example. Note: the turn format below is just an example or a guide for you to use. It is preferred that you follow it, but it is not required.
Do not spam topics by talking about people's turns, school, or what you had for lunch today. If you want to talk about these things, start another discussion topic.
At the end of your turns, it is suggested that a small summary of actions performed be placed at the end for easy reading by other players. This is not required, but it's helpful for the other players.
Turn Format
[Name] – [Country] – Turn [#]
[Country 1 Name] – [Country 1 Population]
[Country 2 Name] – [Country 2 Population]
[etc...]
Total: [Population of all countries]
Government Expenditures: [what it says]
Military
Army
[Equipment 1] - [# of Equipment 1]
[Equipment 2] - [# of Equipment 2]
[etc...]
Navy
[Naval Equipment 1] - [# of Naval Equipment 1]
[Naval Equipment 2] - [# of Naval Equipment 2]
[etc...]
Air Force
[Air Force Equipment 1] - [# of Air Force Equipment 1]
[Air Force Equipment 2] - [# of Air Force Equipment 2]
[etc...]
Military Personnel - [# of troops in your armed forces]
Domestic Affairs/Economy
[Explain your actions in this area]
Foreign Relations
[Explain your actions in this area]
Research
[Explain anything you are researching]
Military
[Explain any purchases or changes in personnel here]
[Explain any military movements you are making here]
Summary
[Summarize your turn]
(This is not set in stone, and I will allow turns deviating from this format. What a turn must have is a faction name, controlled territory and government budget, following that a military inventory.)
Conquer the World - The Rising World War
Invented by Trollbrain
Developed by Trollbrain
Perfected by Lord Mandos
Shamelessly ripped off by Lord Lorkhan
Altered a bit by abhijeeth
once again ripped by Choco Loli
RULES
The Rules of the Game Master
Rule 1) The word of the GM is LAW and FINAL!
Rule 2) The GM reserves the right to do anything at any time.
The GM approves turns by players and tells them whether their actions were successful or not and what the consequences were.
Game masters are responsible for supplying an empire’s population numbers and government expenditures and declaring victory or casualties in players battles to prevent unending stalling from a defender.
The GM is responsible for making the game fair, but if a player finds something wrong with any post in the thread that the GM did not see, the player is encouraged to point it out.
If you suspect a GM of being biased against you or any other player, post proof of bias publicly. Minor bias is to be expected though; thus it is good to be nice to the GM, as he holds your life in his hands. Annoying the GM, whether through messenger, mail, or in game, can be punished by the GM messing up your turns, but he's a dick if he does unless you're really pissing him off.
The GM reserves the right to amend the rules of the game or add rules that were missed in order to make the rules more complete. He will generally do this after he notices someone exploiting a loophole in the rules. When this happens, the person he noticed using the loophole will be allowed to use it as it was not in the rules at the time of that person's posting, but from then on no one can use that loophole (as it is covered by the rules). However, intentionally looking for loopholes will most likely make the GM angry, and I remind you again of Rule 1 and Rule 2.
The Rules of Turns
Once the game is started, every player has 72 hours to post their turn before the GM will check the turns. Depending on the GM's schedule (he has a life too, you know), it may take more than 72 hours for him to check, approve, and post the results of turns. However, once he does, players can expect to have 72 hours to post their next turn. If more than one turn is made per turn period, you should really delete the other one or else everyone will get real confused and stuff. It is highly likely if both turn still exists by the time the big post is posted, that the offending nation will have something dreadful happen to it, and no-one wants that.
The Rules of Posting
Posts must be properly ordered! Your turn must be titled with your first country, turn number, government expenditures, and population, must be labeled as a turn or a retaliation, and must be well spaced. If your turn does not meet these criteria, it will be ignored. See “Turn Format” for an example. Note: the turn format below is just an example or a guide for you to use. It is preferred that you follow it, but it is not required.
Do not spam topics by talking about people's turns, school, or what you had for lunch today. If you want to talk about these things, start another discussion topic.
At the end of your turns, it is suggested that a small summary of actions performed be placed at the end for easy reading by other players. This is not required, but it's helpful for the other players.
Turn Format
[Name] – [Country] – Turn [#]
[Country 1 Name] – [Country 1 Population]
[Country 2 Name] – [Country 2 Population]
[etc...]
Total: [Population of all countries]
Government Expenditures: [what it says]
Military
Army
[Equipment 1] - [# of Equipment 1]
[Equipment 2] - [# of Equipment 2]
[etc...]
Navy
[Naval Equipment 1] - [# of Naval Equipment 1]
[Naval Equipment 2] - [# of Naval Equipment 2]
[etc...]
Air Force
[Air Force Equipment 1] - [# of Air Force Equipment 1]
[Air Force Equipment 2] - [# of Air Force Equipment 2]
[etc...]
Military Personnel - [# of troops in your armed forces]
Domestic Affairs/Economy
[Explain your actions in this area]
Foreign Relations
[Explain your actions in this area]
Research
[Explain anything you are researching]
Military
[Explain any purchases or changes in personnel here]
[Explain any military movements you are making here]
Summary
[Summarize your turn]
(This is not set in stone, and I will allow turns deviating from this format. What a turn must have is a faction name, controlled territory and government budget, following that a military inventory.)