DeletedUser2404
Guest
Ok, i just would like to summarize my feedback and somehow my questions. Maybe you can help me to answer them.
tag-tool.
It's a nice feature as it is. You said, it will be possible to change thae tagging by own scripts what would allow own tags. Pretty nice.
It's not that usable for speed worlds as there will be too many wrong labled attacks, but for normal worlds, it's helpfull and makes it kind of even. The defender now can rename the inc as fast as the attacker can send them (or at least the defender is now much more faster).
What I do not understand exactly is, how does that fit into the existing feature catalog. I mentioned, that AM-user do have the option to receive mails, when they become attacked. This way, they do know, what type of income they do have. The tag tool would rename the attack wrong if there is a gap between sending mail and access the game again. Or, without the notifications, and that's what i do, i remember the last time i was logged in. When I now reaccess the game and see some incomes, I can at least guess what comes. It would be saver to say, he attacks with rams, even the left arrival time would suggest me an attack with LCAV (btw, is there a propper reason for teh captial letters?), so I would like to have the option do decide, what time the tagger should guess.
rally point
Until today I have no clue, what the new features shall be usefull for. I mostly do not like it and yes I know, it's often just a matter of beeing kind of sticky to things we are used. But, i never had the need to look for a player or village name. My target are mostly all arround me and if not, I receive an attack plan. What is nice, is, to have the info about the target. Here I have to say, I like the idea, but not the result. And i don't need the distance (what would be the use?). I don't need the village itself displayed in a picture and I do not like all these tiny frames around these elements. It is nice that is is unneeded to enter the | but irretates, that the coords are now in a single field. I know I mentioned that, once selected a target, the mouseover (hand-symbol in previous version) suggested to have a link to that village, but instead of that, it was a simple "remove" function. Now we do have that red x and I really don't like it. What about, that this really would be a link to the target? Like the screen=info_village - page? That would help to check last reports e.g.. And at least, so not do any unneeded changes like you changed the position of the "fav, own, recent" links.
What is irretating for now too, if i enter coords, I do have to select the target afterwards (otherwise the village does not appear), but i still can attack. Is that wanted?
And please try to explain to me, why you made these rally point changes.
Thank you.
tag-tool.
It's a nice feature as it is. You said, it will be possible to change thae tagging by own scripts what would allow own tags. Pretty nice.
It's not that usable for speed worlds as there will be too many wrong labled attacks, but for normal worlds, it's helpfull and makes it kind of even. The defender now can rename the inc as fast as the attacker can send them (or at least the defender is now much more faster).
What I do not understand exactly is, how does that fit into the existing feature catalog. I mentioned, that AM-user do have the option to receive mails, when they become attacked. This way, they do know, what type of income they do have. The tag tool would rename the attack wrong if there is a gap between sending mail and access the game again. Or, without the notifications, and that's what i do, i remember the last time i was logged in. When I now reaccess the game and see some incomes, I can at least guess what comes. It would be saver to say, he attacks with rams, even the left arrival time would suggest me an attack with LCAV (btw, is there a propper reason for teh captial letters?), so I would like to have the option do decide, what time the tagger should guess.
rally point
Until today I have no clue, what the new features shall be usefull for. I mostly do not like it and yes I know, it's often just a matter of beeing kind of sticky to things we are used. But, i never had the need to look for a player or village name. My target are mostly all arround me and if not, I receive an attack plan. What is nice, is, to have the info about the target. Here I have to say, I like the idea, but not the result. And i don't need the distance (what would be the use?). I don't need the village itself displayed in a picture and I do not like all these tiny frames around these elements. It is nice that is is unneeded to enter the | but irretates, that the coords are now in a single field. I know I mentioned that, once selected a target, the mouseover (hand-symbol in previous version) suggested to have a link to that village, but instead of that, it was a simple "remove" function. Now we do have that red x and I really don't like it. What about, that this really would be a link to the target? Like the screen=info_village - page? That would help to check last reports e.g.. And at least, so not do any unneeded changes like you changed the position of the "fav, own, recent" links.
What is irretating for now too, if i enter coords, I do have to select the target afterwards (otherwise the village does not appear), but i still can attack. Is that wanted?
And please try to explain to me, why you made these rally point changes.
Thank you.