DeletedUser
Guest
Reading thought the .Net forums it looks like players have been dropping like flies as of late and I know I'm getting bored with the same old same old game play. Every world you join the starting strategy is nearly the same and there is no real end game.
So I'm proposing a fairly big switch up in the game to try and reignite some interest. That switch is a North Vs South mod, A civil war if you will.
It would be a 2k tall by Xk wide world where you are randomly placed and its north versus south. If you start north of the center line you are stuck fighting for the north and if you are south you are stuck fighting for the south. This allegiance would be based solely on your starting location. So if you noble villages outside your territory and then some one takes your starting village you are still fighting for the side you started on.
Let the north and south break themselves up into factions how ever they want to maintain communication and order but people fighting for the north can not attack any one fighting for the north even if they are in different factions. (no internal nobling you get to wait til they go barb).
Throw a few barbs in there from the start so people can have something to farm and attack right off the bat. Starting locations would be right at the division of north and south and as players join they would be placed slightly further back from the line. Not in the radial lay out like is done in standard worlds.
In order to prevent people at the "back" of a side having no one to attack remove the north south distance from the equation. (force it to be a constant 1 or 2 fields perhaps) and only have the east west be variable. When a side has a majority of every K the world ends. There is now a precise goal in mind and no worrying about "now what do I do?" when you have an X million point account and no end in sight.
Just a thought. Could be fun to test out here after a future restart.
So I'm proposing a fairly big switch up in the game to try and reignite some interest. That switch is a North Vs South mod, A civil war if you will.
It would be a 2k tall by Xk wide world where you are randomly placed and its north versus south. If you start north of the center line you are stuck fighting for the north and if you are south you are stuck fighting for the south. This allegiance would be based solely on your starting location. So if you noble villages outside your territory and then some one takes your starting village you are still fighting for the side you started on.
Let the north and south break themselves up into factions how ever they want to maintain communication and order but people fighting for the north can not attack any one fighting for the north even if they are in different factions. (no internal nobling you get to wait til they go barb).
Throw a few barbs in there from the start so people can have something to farm and attack right off the bat. Starting locations would be right at the division of north and south and as players join they would be placed slightly further back from the line. Not in the radial lay out like is done in standard worlds.
In order to prevent people at the "back" of a side having no one to attack remove the north south distance from the equation. (force it to be a constant 1 or 2 fields perhaps) and only have the east west be variable. When a side has a majority of every K the world ends. There is now a precise goal in mind and no worrying about "now what do I do?" when you have an X million point account and no end in sight.
Just a thought. Could be fun to test out here after a future restart.