X.X ChangeLog

DeletedUser73

Guest
Hi folks,

Here's the first draft of the X.X changelog - please keep in mind that both the formatting and the content are very much work-in-progress. Images will be added at a later date, as well as indicators about which features are premium-exclusive.

Revamped Invitation System
- World preregistration
- Invite friends to spawn in your area

World Endings
- Secrets of Power world ending scenario [goto=s1]?[/goto] [a=s2][/a]

Tutorial
- Quest-based guiding system [goto=t1]?[/goto] [a=t2][/a]

Map
- Tribal Attack Planner [goto=m1]?[/goto] [a=m2][/a]
- Resizable Minimap
- Saves last viewed location
- Tribe tag added to claim info

Tribe Wars [goto=w1]?[/goto] [a=w2][/a]
- Multi-tribe wars
- More graphs
- War ranking

Overviews
- "Click-to-sort" functionality added to most columns
- More filters in commands overview for removing villages with no relevant commands

BB Codes
- [claim] code
- [building] code
- more buttons added for inserting

Account Manager / Farm Assistant
- Village loyalty widget added to AM overview
- Trade route editing & arrival time specification
- Many Farm Assistant improvements [goto=f1]?[/goto] [a=f2][/a]

Village Overview
- Information boxes can be reordered or hidden
- Info box added for HQ building queue

Reports
- Extensive filters
- Red/blue result dot
- Hide coordinate info when publishing

Tribe
- Noble Planner log
- "Thanks" button
- World ranking on member page
- More pre-made mailing lists

Convenience
- Command confirmation "OK" focussed automatically
- Carrying capacity shown on command confirmation page
- Notebook docking to top of screen
- Village list popup persistent across page reloads
- Supporting troops info shown on village info page
- Mass checkbox selection (hold down mouse button and drag across checkboxes)
- "Previous" button for rallypoint
- Mass cancelling of recruitment orders
- Smithy queue reordering

Other
- New Award: Wall Breaker
- Merged several old ignore tools into one
- Demolish button in HQ no longer selectable when loyalty < 100
- "Show all buildings" checkbox in HQ activated by default, and unconstructed buildings shown in correct position
- Randomised the list of village spawning directions.
- Group selection to the "neighboring villages" page
- Button to empty all simulator boxes.
- "Login in current window" account sitting option
- Quickbar Link/script input box can now be resized.
- Market offers can now be edited
- The "hide full villages" Mass Recruitment function now pays attention to the buffer
- Added more information to "nobleman whereabouts" popup in academy
- "Warehouse almost full" color for resource displays


Secrets of Power [a=s1][/a]
Already explained elsewhere here on Beta, more explanation to be added here later for release.
[goto=s2]back[/goto]


Quest-based Tutorial [a=t1][/a]
In an effort to make the game more accessible for newer players, we have created a new quest-based guidance system. Players will be giving objectives to fulfill (Example: Build barracks) and rewarded for their efforts. Among other things, they will be introduced to essential game mechanics and taught the importance of troops, farming and communication with others.
[goto=t2]back[/goto]


Tribal Attack Planner [a=m1][/a]
We have once again made big additions to the map functionality. The most obvious new feature is the addition of a War Planning map mode, which allows the leadership of a tribe to select and assign certain villages on the map to certain members of the tribe, to aid in war planning. These selections can then be viewed by all other members of the tribe, and be acted upon accordingly. If you want to take your planning to the internal forum, the coordinates of the selected villages can be exported - pre-wrapped in the necessary bb codes.
[goto=m2]back[/goto]


Tribe Wars [a=w1][/a]
We've made a significant number of changes to the Tribe Wars system, after the great reception it received in Version 7. First of all, multiple tribes will now be able to participate and have their stats recorded in a single war. The war will still be initiated as a conflict between two tribes but additional tribes can be invited to join on one side or the other. Once in, a tribe won't be able to pull out - they will only be released from the stats either when the war is over or peace has been declared. Only the leaders of the two original tribes can decide about inviting other tribes to participate or call for peace - the rest will be notified by a report.

Secondly, we've added two new types of graphs (stats v. time) among other displays and functionalities to the War Stats pages. Don't worry, the old display mode is still available if you're missing it.

We've also added a new tab to the rankings page so that the rest of the world can see which tribes are really delivering on their threats of annihilation, and how well.
[goto=w2]back[/goto]


Farm Assistant [a=f1][/a]
We've made quite a few improvements to the Farm Assistent page. For one, you can now see the latest wall and resource information there, as well as directly delete reports from that page. It will now also only show the very latest report from a certain village to avoid accidentally sending multiple attacks to the same village. Lastly, added an option to display only villages attacked from the currently selected village to increase your farming efficiency.
[goto=f2]back[/goto]
 
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