DeletedUser
Guest
Would we have sounds added to attacks and other events?
The player sending an attack could define the sound to be played when the attack lands or the report read for the first time. A big boom for a nuke, a laugh for a fake, etc.
Players could disable the if they wanted.
The player sending an attack could define the sound to be played when the attack lands or the report read for the first time. A big boom for a nuke, a laugh for a fake, etc.
Players could disable the if they wanted.