DeletedUser1412
Guest
yer, I like the transparency of the idea.
It's easier to attack, and you don't lose lots of time.
It's easier to attack, and you don't lose lots of time.
I would like to see the possibility to lock the origin or target village as well. Means: locking the origin village would send troops from this village (e.g. for farming) always and locking the target village would send troops from all other (clicked) origin villages to this village then in order to avoid to click for both origin and target village always.
@Dust2Dust: Do you use Windows XP with the Olive theme?!?
And... well, auto-scrolling could be made possible, but there must be an option to prevent it from happening (e.g. clicking on empty space on the map or just making some border areas "auto-scrollable" )
How did you know?
And about the autoscrolling: I can see how it could be a problem...If you are selecting a village on the edge of your map and it autoscrolls, it could get very annoying...
stash75 on 08.03. at 16:05
Looks pretty good tbh but im not so keen with auto stuff i like the manual ways
This would be a pretty major feature, if implemented. Could we get some more feedback here?
Is it the overlay rally point page that would be the major element here?
An alternative to the overlay rally point would be to link (either same-window or new tab) to the existing rally point screen with the source village and the target village selected via the URL parameters?
the map is already over done.
So extra features will just slow it down