Scripts no longer working

Grave Digger

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After todays update scripts no longer work

As i undertand it the scripts were to be changed to be hosted as such but it seems the changeover has been implemented on beta with no hosting to take over so now no scripts work at all as Kubina tells me There is no new list yet so whats happening as no scripts at all from the list of approved scripts work any more

This was on .net forum ...so please advise as i for one cba with playing any more with no scripts avalable to use as it takes to long to implement everything manually



Dear players,

We have been instructed by InnoGames to begin the process of moving ALL scripts approved for use to our own servers. Once this is done, no script that is hosted externally will be allowed - players will only be able to use scripts that are hosted on our end. Note this is a game wide change which means it will impact all versions of the game, not just the international market. We wanted to take this chance to explain to you in as much detail as possible what will be happening in an order to be open and as transparent as we can be.

Please find a summary of the changes here :
  • Moving forward, Only Scripts that are hosted on our servers will be legal to use
  • We will not be approving new scripts during this transition
  • Private scripts will no longer be allowed - including private scripts that were approved in the past
  • We will be disapproving non working and duplicate scripts
For a fuller explanation, Please be sure to read all of the following points - it is critical to all players that use scripts in the game
  • Over the coming weeks we will begin the process of moving scripts to the correct place. During this time we will not be approving any new scripts in order to make the transition as smooth as we can.
  • Once the switch over is complete, it will only be legal to use scripts on Tribal Wars International that are approved for use and hosted on Tribal Wars International media server. You will easily be able to see if they are hosted by us or not - the script link will begin with
    https://media.innogamescdn.com/com_DS_NET
  • All private scripts will become illegal to use once the migration is complete, and will then be considered not approved. If you want to use a script, it must be publicly approved from here on out (once the approval process is open again)
  • We will be using this opportunity to weed out the non working scripts and will selectively remove any duplicated (or almost identical) scripts.
  • Once the migration is complete, we will publish a forum page showing all current approved scripts - this will make it FAR easier to locate scripts that are approved for use.
  • We intend to actively poll the community to help us choose the best scripts to keep where there are multiple scripts performing the same thing as a part of this process.
These are some very positive changes for the player base overall, with legal scripts being more obvious, immune from modification and a lot easier to find. Non working scripts will be removed and you will no longer wonder if your opponent is using an unknown, mysterious script. Where a new script comes along that replaces an older one with better functionality, we will replace the older script.

We aim to keep you updated through this process and welcome any questions you may have on discord and over on the feedback thread

Kind Regards,
Your Tribal Wars Team

Last edited: Jan 6, 2025
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[IMG alt="Nova"]https://forum.tribalwars.net/data/avatars/m/123/123322.jpg?1698743529[/IMG]

Nova

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Tribal Wars Team
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Update, May 12th, 2025.

Five months ago, we announced a change to how scripts were managed. This change was necessary due to increasing problems for both support teams and players. The old system was not user-friendly and was, at its core, problematic. Having different scripts on different markets, as well as a plethora of approved copies of the same script, made it impossible for players to navigate in a reasonable way; how would you know which of the hundreds of available scripts you needed and would benefit from?

Therefore, the process began with the initial goal of hosting all scripts on the respective markets' own media servers. This would allow us to create a manageable pool of scripts, easier to browse through and easier to follow up on for the different markets. To get rid of the extensive number of scripts – where many were no longer used, had dead hosts, or were duplicates – all scripts, globally, required testing. Considering this market alone has almost 400 approved scripts, this task is huge. To avoid making it even harder, further approvals were put on hold while the current list of scripts was worked through. This is also why script updates were put on hold/frozen, to speed up the process by focusing on working through the already existing lists of scripts.

However, as this project progressed, more questions and complexities arose across the markets. Consequently, the end goal has evolved through several steps along the way. That brings us to today, five months later, where it might appear that no progress has been made from a player perspective. We want to provide this update because the situation has been unclear from our end as well, considering we expected it to be finished months ago when this initial announcement was made. But as issues arose, so did better solutions, and we’re confident that once this is finished, the end result will benefit players, teams, and script authors alike.

Here is the updated goal for these changes*:
  • A common, global pool of scripts will be created, hosted directly by InnoGames.
  • A new UI will be included to help players choose and utilize scripts more easily.
  • A new, central way of approving scripts will be introduced.
  • A new way of submitting scripts and script updates, including a dedicated testing environment for script creators, will be added.
*This information is also communicated in the latest Q&A, under question 16.

Currently, we are working on sorting the existing scripts to make it easier to find what you might need in the new UI. A number of scripts will need to be resubmitted due to various reasons, such as missing script author information. The freeze on script updates has been lifted for now, and the updates are being approved locally (if approvable) while also being resubmitted to get approval for global use once this process is finished.

We are aware that these updated conditions and goals have led to delayed and unclear information as the project has changed and developed. However, we are convinced that the result will ultimately prove to be worth this delay.
 
if there is no scripts anymore
this game will die within weeks
cause no one wants to play this without "helpers"

+ remooving legal scripts will only increase the cheating
and since there is no tools to detect the simple cheating which s happening now (proxy/multiaccounts) i doubt that there will be any detection for some new cheats
 
As here you have stopped all scripts from working before implementing the planned changes as set out months back .... in other words you put the cart before the horse
So please allow the existing aproved scripts to be used on beta that the update shut down until the new hosted list is made public for everyone to use

for a fuller explanation, Please be sure to read all of the following points - it is critical to all players that use scripts in the game
  • Over the coming weeks we will begin the process of moving scripts to the correct place. During this time we will not be approving any new scripts in order to make the transition as smooth as we can.
  • Once the switch over is complete, it will only be legal to use scripts on Tribal Wars International that are approved for use and hosted on Tribal Wars International media server. You will easily be able to see if they are hosted by us or not - the script link will begin with
    https://media.innogamescdn.com/com_DS_NET
  • All private scripts will become illegal to use once the migration is complete, and will then be considered not approved. If you want to use a script, it must be publicly approved from here on out (once the approval process is open again)
 
Ha! interesting) what kind of scripts have you stopped working? All scripts that I took from net.forum work for me.
I don't even use much of anything - the loot helper helps me farm, and I send it to the quest via kama. I don't know why you're suffering so much. Although in principle if you remember that I wrote on this forum - all goes to the fact that ban ALL scripts. We will use notepads))) as before.
 
Ahhhh, maybe you're complaining about your bots stopping working? The ones that automatically collect resources for you?))))))
or the attacks send in 0.005 mms.

so it's high time that bot programs like this were eliminated. Do everything with your hands now) like everyone else)))))))
 
no script is working on beta
if anything works for you, then you are clearly the bot who uses bots :D

try to use java scripts on here
and if they work for you, send them here and ill try them :)
 
KOMMUNIST it was all approved scripts that stopped working and they are changing the hosting so stop posting things you obviously know nothing about and perhaps try to learn as its all in the posts above & no illegal scripts used here unlike you guys where you keep getting banned for it.
 
Everything I need is working for me. unlike you, I don't use proscription, bots))

to make it clearer, give an example of some script that DOESN'T work? I honestly don't understand you((
 
they work again
but wasnt for like 3 or 4 days

if your scripts were working that time it was clearly no java scripts and therefore illegal
cheater exposed himself
 
Due the preparation for new system the bug has been made and reached our Beta server.
After investigation it has been found that it is an issue on the game side and not with scripts itself. This has been fixed and fix should have reached our Beta world with yesterday's update.

We are really sorry and apologise for this issue.

Please note that this bug due your reports was catch on Beta world and thank to you has not reach our production markets.

Also please note that this is Beta world, updates arrive on daily basis (oposite of normal worlds where is happen usually once per week) and therefore it can happen that bug occur here. We are aware of it and thats why we have this world - to catch bugs before it reach live markets.

For scripts question, we are determined to first introduce the new system, let scripts be submitted, approved. Once we will sort this out we will forbid loading any script not hosted by us.

Thank you for your time invested in Beta testing our game!

If you have any other questions, do not hesitate to reach to us.
 
See Kommunist
legal normal scripts wasnt working..
yours were working, means, they were not hosted by tribal wars and are illegal
@kubina1232 maybe check Kommunist account then cause he even admittet, he used illegal scripts lol
 
Well after being told many times i was in the wrong even when escalated all but called a lier it turns out i was correect all along ..who would of thought it lol
 
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