Game speed | 2 |
Unit speed | 0.5 |
Ability to demolish buildings | Active |
Morale | Active (time-based) |
Milliseconds | Active |
Fake limit | Inactive |
Research System | Simplified research |
Church | Inactive |
Watchtower | Inactive |
Achievements | Active |
Growing barbarian villages | Active up to 2500 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 10 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Active from 00:00 until 8:00 |
Protection for beginners | 6 days |
Max attack ratio (attacker:defender) | 20:1 for the first 60 days |
Flags | Active |
Hauls | Active, with scavenging |
Stronghold | Inactive |
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units |
Paladin | Active, skills can be learned. |
Militia | Active |
Purchased using | Gold coins |
Max nobleman travel distance | 150 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 2 |
Tribe member limit | 20 |
Ability to attack tribe members | Attacks vs tribe members do not turn into visits and thus deal damage |
Tribe levels | Active |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 30 days within the last 60 days. |
Free trading | Active, time restriction based on the player who started first |
Ability to select starting direction | Active |
Victory requirements | After 120 days, one tribe must hold at least 60% of the player villages for 5 days |
Game speed | 2.5 |
Unit speed | 0.75 |
Ability to demolish buildings | Active |
Morale | Active (time-based) |
Milliseconds | Active |
Fake limit | Inactive |
Research System | Simplified research |
Church | Inactive |
Watchtower | Active |
Night bonus | Active from 01:00 until 9:00 |
Protection for beginners | 5 day |
Hauls | Active, with scavenging |
Stronghold | Active |
Tribe member limit | 20-25 |
Premium Market | Inactive |