Rethinking flags for rewards & achievements

cel micut

Member
Reaction score
8
Right now... there are
- Wood
- Broze
- Silver
- Gold

Introduce new class of rewards / achievements:
- Lead
- Tin
- Copper
- Steele
- Platinum (this are for visual) for regular achivements
- Diamond

If you rearage it a little you can coordonate better flags with rewards / achievements:


This way rewards / achievements are better represent with flag rewards:
Wood - flag lvl 0 (lvl = level)
Lead - flag lvl 1
Tin - flag lvl 2
Copper - flag lvl 3
Steele - flag lvl 4
Bronze - flag lvl 5
Silver - flag lvl 6
Gold - flag lvl 7
Platinum - flag lvl 8
Diamond - flag lvl 9

For example:
Combat achievements - wood, lead, tin, copper, stel,e bronze, silver, gold & platinum lvl flag
Social achievements - wood, lead, tin, copper, stel,e bronze, silver, gold & platinum lvl flag
Growth achievements - wood, lead, tin, copper, stel,e bronze, silver, gold & platinum lvl flag
Other achievements - wood, lead, tin, copper, stel,e bronze, silver, gold & platinum lvl flag
Daily achievements - gold or platinum lvl flags;
hall of fame rewards - platinum or diamond / lvl flag; (this rewards are gaved very little time in the game)

Why?
This way those that are active are stimulated to take gold, platinum, diamond flags better.

Ex:
Plunderer
Wood - 1 village plunder
Lead - 10 village plunder
Tin - 100 village plunder
Copper - 1.000 village plunder
Steele - 10.000 village plunder
Bronze - 100.000 village plunder
Silver - 1.000.000 village plunder
Gold - 10.000.000 village plunder
Platinum - 100.000.000 village plunder
Diamond - 1.000.000.000 village plunder

Robber
Wood - 10 resources loot
Lead - 100 resources loot
Tin - 1.000 resources loot
Copper - 10.000 resources loot
Steele - 100.000 resources loot
Bronze - 1.000.000 resources loot
Silver - 10.000.000 resources loot
Gold - 100.000.000 resources loot
Platinum - 1.000.000.000 resources loot
Diamond - 10.000.000.000 resources loot

The Warlord
Wood - 1 different players
Lead - 5 different players
Tin - 10 different players
Copper - 25 different players
Steele - 100 different players
Bronze - 250 different players
Silver - 1.000 different players (after this flag is impossible to gain on beta but on regular worlds is possible)
Gold - 5.000 different players
Platinum - 10.000 different players
Diamond - 25.000 different players

Wallbreaker
Wood - 1 Wall levels using your rams
Lead - 5 Walls levels using your rams
Tin - 10 Walls levels using your rams
Copper - 50 Walls levels using your rams
Steele - 100 Walls levels using your rams
Bronze - 500 Walls levels using your rams
Silver - 1.000 Walls levels using your rams
Gold - 5.000 Walls levels using your rams
Platinum - 10.000 Walls levels using your rams
Diamond - 50.000 Walls levels using your rams

...
 

cel micut

Member
Reaction score
8
And forgot about this... all rewards&flags to be given at 00:00 server time (like daily achievements) for the day before and NOT during the day right after you hit that number (like now). During the day players must concentrate to gameplay!
 

cel micut

Member
Reaction score
8
Sorry but ideeas come one after another while I am at work and post it here while I thinking of better way to improvement flags:

- defeat units - lvl 4 flag
- earn achivements - other then profile - lvl 4 flag
- invite players - lvl 3 flag
- produce nobleman - lvl 2 flag
- produce coins - lvl 1 flag for evry coin produced
- buy flags with premium: 1 flag pack with multiple choice:
*** lvl 6 random flag with 100 pp,
***lvl 5 random flag with 50 pp,
***lvl 4 random flag with 25 pp

Posibility to change flag with pp for the same level flags at your choice
- lvl 0 to lvl 0 - 1 pp (for wood flags, ex: change type deffence to attack, population to luck, etc)
- lvl 1 to lvl 1 - 2 pp (for lead flags, ex: change type deffence to attack, population to luck, etc)
- lvl 2 to lvl 2 - 3 pp ...
- lvl 3 to lvl 3 - 5 pp ...
- lvl 4 to lvl 4 - 10 pp ...
- lvl 5 to lvl 5 - 20 pp (for bronze flags, ex: change type deffence to attack, population to luck, etc)
- lvl 6 to lvl 6 - 50 pp (for silver flags, ex: change type deffence to attack, population to luck, etc)
- lvl 7 to lvl 7 - 100 pp (for gold flags, ex: change type deffence to attack, population to luck, etc)
- lvl 8 to lvl 8 - 200 pp (for platinum flags, ex: change type deffence to attack, population to luck, etc)
- lvl 9 to lvl 9 - 1000 pp (for diamond flags, ex: change type deffence to attack, population to luck, etc)
 

cel micut

Member
Reaction score
8
More real prices... for flags

level 0 - price based on progress (3^level) results 1 premium points so… round it at 1 premium points / flag
level 1 - price based on progress (3^level) results 3 premium points so… round it at 4 premium points / flag
level 2 - price based on progress (3^level) results 9 premium points so… round it at 11 premium points / flag
level 3 - price based on progress (3^level) results 27 premium points so… round it at 30 premium points / flag
level 4 - price based on progress (3^level) results 81 premium points so… round it at 100 premium points / flag
level 5 - price based on progress (3^level) results 243 premium points so… round it at 250 premium points / flag
level 6 - price based on progress (3^level) results 729 premium points so… round it at 750 premium points / flag
level 7 - price based on progress (3^level) results 2187 premium points so… round it at 2200 premium points / flag
level 8 - price based on progress (3^level) results 6561 premium points so… round it at 6500 premium points / flag
level 9 - price based on progress (3^level) results 19683 premium points so… round it at 19500 premium points / flag
 

cel micut

Member
Reaction score
8
WLFLsXS.png
 

cel micut

Member
Reaction score
8
So... example:
- if you plunder 100.000 villages you will get recruitment speed flag bronze (12%)...
- if you get conquerd 4 times you get deffence strenght flag 4%...
- etc... you get the ideea

This flags you get only once in the game... and are more dicrect link to types of flags and automated for server exactly lvl of achivements with lvl of flags
 

cel micut

Member
Reaction score
8
If is needed... evan for daily achivements can be rewarded by achivements (Wood - Diamond)

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