DeletedUser
Guest
I would like to suggest an addition to village's defenses in some worlds (or all), pitfalls.
*These are just suggestions, explanations, and examples. Percentages and such can be adjusted to an agreement*
1.) I suggest for these pitfalls use a sort of percentage system.
For each level on your pitfall your village constructs more pitfalls around it, which in turn heightens the percent your opposer will fall into one, and the more people it could kill.
Example: Level one pitfall - 15% chance your opposer's army will hit it.
2.) If you don't mind me adding another thing to this, I would also like to see some way for the attacker to counter the pitfalls. Such as, for every *insert number here* of scouts you have in your attack, it lowers the percent that your army will hit one by *insert number here*.
Example - For every 75 scouts, the percent that your army will hit a pitfall lowers by 15% (to keep it simple)
This would add a bit more complexity and excitement to the game in my opinion.
Please post if you have any revisions or anything. We could possibly get something worked out with the percentages and what not. Or possibly change the system all together if you have a better suggestion.
*These are just suggestions, explanations, and examples. Percentages and such can be adjusted to an agreement*
1.) I suggest for these pitfalls use a sort of percentage system.
For each level on your pitfall your village constructs more pitfalls around it, which in turn heightens the percent your opposer will fall into one, and the more people it could kill.
Example: Level one pitfall - 15% chance your opposer's army will hit it.
2.) If you don't mind me adding another thing to this, I would also like to see some way for the attacker to counter the pitfalls. Such as, for every *insert number here* of scouts you have in your attack, it lowers the percent that your army will hit one by *insert number here*.
Example - For every 75 scouts, the percent that your army will hit a pitfall lowers by 15% (to keep it simple)
This would add a bit more complexity and excitement to the game in my opinion.
Please post if you have any revisions or anything. We could possibly get something worked out with the percentages and what not. Or possibly change the system all together if you have a better suggestion.
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