Implemented: Pausing

Discussion in 'Old Ideas' started by The one, Apr 1, 2010.

  1. The one

    The one Member

    Joined:
    Mar 19, 2010
    Messages:
    33
    Likes Received:
    0
    I was wondering If we could have a check box or something in barracks , stables , headquarters and workshop.Like I am making 100 axeman and suddenly I see an attack coming but I dont want to cancel it as it will take away a lot of my resources instead I could just pause it for a while and make defensive troops.Same goes for the stables and everything else.
     
  2. The Lewder

    The Lewder Member

    Joined:
    Mar 17, 2010
    Messages:
    793
    Likes Received:
    1
    Hmmmm....

    In theory it would be a good idea.
     
  3. fp0815

    fp0815 Staemme in my heart <3

    Joined:
    Mar 17, 2010
    Messages:
    2,418
    Likes Received:
    20
    I don't think that you can produce enough troops to beat an attack by it.

    What about servers without a simple research system? In an offensive village you don't research spear fighters etc. on the highest level, what means that they are quite useless on level 1.
     
  4. The Lewder

    The Lewder Member

    Joined:
    Mar 17, 2010
    Messages:
    793
    Likes Received:
    1
    And that has relevance to the topic at hand how?"
     
  5. Marcotje

    Marcotje Guest

    The whole Idea of cancelling wont be there than, everyone would just pausing them
     
  6. The one

    The one Member

    Joined:
    Mar 19, 2010
    Messages:
    33
    Likes Received:
    0
    Well in general , yes it would take away the point of canceling but in canceling we lose our resources , this might help many players from losing those resources.
     
  7. ubijalec124

    ubijalec124 Member

    Joined:
    Mar 17, 2010
    Messages:
    223
    Likes Received:
    0
    not a too bad idea.
     
  8. Marcotje

    Marcotje Guest

    but that would be too easy,
    you get an attack, oh I will spend my resources on troops than,
    after the attack you take all your resources back,

    Hiding Place wont be necesarry anymore
     
  9. The Lewder

    The Lewder Member

    Joined:
    Mar 17, 2010
    Messages:
    793
    Likes Received:
    1
    ^ this.

    As I said, in theory its a good idea - but then you've got to take into account that it will give players a better opportunity to grow when being farmed, hiding place's benefit will be nullified etc.
     
  10. Typhi

    Typhi Product Manager

    Joined:
    Mar 17, 2010
    Messages:
    849
    Likes Received:
    15
    If losing resources is such a problem, shouldn't you just campaign for a removal of the 10% loss? :p
     
  11. d4m0

    d4m0 Guest

    Can I join the campaign?

    TyphiEXPLANATION without bump: Recruitment queue can be rearranged.
     
    Last edited by a moderator: Nov 12, 2010