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@Oski do I understand correctly that you will only get a relic from another player when you noble the village that has the relic in it?
If so wouldn't that player just remove the relic just before we noble it.
I know there is a 24h cooldown on that but I don't think there will be many cases where relics have just been placed, this is something you build your cluster around.
I think it is also a way players can abuse it to boost accounts to feed good relics to one account.
I would probably prefer if every village that you noble just gives a random relic even if it doesn't have a relic equiped.
For the rest it does look nice, I was wondering what is the max range a relic can get to?
Well conquering barbarian villages I don't count as a valid option, I agree that it is good that you also get a relic from it, but normal players don't really noble them in a ideal situation. I know sometimes you get forced to when you lose your offensive troops or when you spend so much money that you have to many nobles to use only on players.Hi @Event Master,
It doesn't seem like that is the only option: "You can acquire relics by choosing your starter relic, by conquering barbarian villages or by conquering player villages which have a relic equipped. You can scout villages to help you determine which relic you want to pursue next.".
Relics Help Page
I want to be critical: the players are lazy creatures for the most part.
In the tribal war, we were used to the simplicity and monotonous repetition of gameplay, and for the most part we were quite satisfied with all this.
I do not know who came up with this crazy idea of relics and I do not consider them a positive addition to the gameplay.
I don't consider this a bug. There's no indication anywhere that different relics must be used. You performed two actions, and received a bonus in achievements for that.It will be interesting to see what the developers sayThere is a bug with a same relic if you unequip it and equip it again (without reroll etc), in achievment it counts like 2 different relics and you get an achievment. Ive already send a ticket, infrom also here
It is probably, cause its says Attach 2 Relics, i only used one, it was not re-roll. So they need to change it, becasue of this bug you can take an advantage to get easy ahievment without do notihing. Probably it should to be fixed like an Philanthropist or be swaped to an achievment like a Band of Brothers. THe game had already the achievment about discovering unique relics, so its better to be fixed it with 2 options which i said beforeI don't consider this a bug. There's no indication anywhere that different relics must be used. You performed two actions, and received a bonus in achievements for that.It will be interesting to see what the developers say
This is not a bug — it's how the achievement is designed. The achievement says "Attach 2 relics", but it doesn't specify that the relics have to be different. So if you unequip and reattach the same relic, it still counts as two separate "attach" actions — which is exactly what the description says. If the intention was to only count unique relics, then the wording should be updated to something like "Attach 2 different relics." As it stands, it's working as written, and players are just using the system as allowed. Not a bug — just possibly unclear design.It is probably, cause its says Attach 2 Relics, i only used one, it was not re-roll. So they need to change it, becasue of this bug you can take an advantage to get easy ahievment without do notihing. Probably it should to be fixed like an Philanthropist or be swaped to an achievment like a Band of Brothers. THe game had already the achievment about discovering unique relics, so its better to be fixed it with 2 options which i said before
it's not a mistake)) this is a feature, and it's not necessary for the admins to know about it!I don't consider this a bug. There's no indication anywhere that different relics must be used. You performed two actions, and received a bonus in achievements for that.It will be interesting to see what the developers say
You shouldn't be trying, the local administrator doesn't read the forum.Additional Feedback on Relics – Usability and Tracking
I'd like to continue sharing my observations regarding the relic system.
Since players are expected to own multiple relics and many villages, I believe it’s essential to introduce a more convenient management panel that would allow us to:
In addition, I think the game is missing a proper relic history log. It would be extremely helpful to have a section where I could track which relics I’ve used, when, and in which villages. Currently, this information is not available, and with a large number of relics and villages, keeping track manually becomes very difficult.
- clearly see which relics are equipped and where;
- manage equipping and unequipping easily;
- monitor relic effects across villages in a structured way.
Another issue is related to notifications. When I lose or capture a relic, the system sends a separate report, rather than including it in the battle report. This is inconvenient, especially because such reports may be automatically deleted (if you don’t have Premium), or simply missed among other notifications.
I believe that relic-related events should:
I hope these suggestions will be taken into consideration, as quality-of-life improvements like this could make managing relics much more user-friendly and enjoyable.
- either be included directly in the combat report;
- or be listed in a dedicated relics tab;
- or be logged in a relic journal (if such a feature is added in the future).
I said what I wanted to say - most players like the tribal war the way it is!! If something doesn't suit you or you're bored, play other games!!It is actually quite the opposite, most players hate the monotonous actions thats is actually also the reason why there are people that use bot, although I think you are hugely exaggerating the issue of bot use, it almost doesn't happen on the server I play at least.
This is right up the alley of the players of tribalwars adding more strategy choices, giving you the option to min/max your account.
I think the main fear is that most new features have pay to win elements to them and that is something we hate.