DeletedUser
Guest
it was an example you could set up an other limit lol
An idea similar to this was passed on a few days ago but there is still a solution needed for spamming with offering/revoking peace.would be a 1% rule a so bad idea?
when a tribe then has 1000 villages, the enemy needs to have 10 to declare war, and when its 10000 they need 100
imagine a "war" of 10000 villages "fighting" against 100 villages^^ if they wanted they could noble them immediately as small breakfast, so is there really a need for stats there then?^^
maybe for the problem with offered peace/didnt offer peace and so on it could just not be displayed in the tribal events??
only make it display when peace was accepted, not when its offered or not offered anymore
then we have 1 problem less
and if someone offered peace to you is also visable in the wars overview..
I'm not happy with the ideas given here.
You shouldn't being able to reject a war, because that doesn't make sense.
A minimum delay between war declarations isn't well, too, because a meta-war (all allies join the war) will be complicated to declare.
Moreover, using the relative points as a limit is bad, too. The declaration of war of a tribe with 200-member should be celebrated, not rejected.
My solution would be a fixed points limit. Let's say, players with more than 5.000 points only are able to declare a war.
Wars between players, who don't reach this limit, are completely nonsense, aren't they. While every player can reach this limit quite quickly, spammers wont do.
(It would be a great alternative to combine the right to declare wars with the existence of noblemen (a nobleman must carry the document to the enemy), but I suppose the server will not "agree"^^)
P.S. sorry 4 my really bad English, but I hope everyone understand the content.