The premium cost for this event is really wild.
Currently the cost per torch begins at 15, then goes to 16, then 17... and
THEN IT EXPLODES
+10
+10
+20
+40
+70
I really liked the first few +10's I saw as a way to dynamically increase price, but once I saw that the cost is going to go from +20 +30 +40 +50 +60 it's clear the turn this event is taking
(Especially when IT COSTS PREMIUM PER ENCOUNTER... OH MY GOD)
When it costs premium per encounter, you can get through 3 floors before you already start having to pay an entirely dynamic cost range...
Thinking about it: Being "good" at this event is entirely countered by the "cost per encounter" style as a brainless playthrough isn't harmed... They just keep spamming until they die... but they still pay the same amount of premium because each encounter is costly.
Paying upwards of 50 premium per encounter... just to fight a minion and get 100 gems, or trade a merchant who doesn't have your items...
OR LEAVE THE ROOM??? will cause this event to be remembered
poorly and
suggested not to return by a majority of the community.
Please... Just increase the premium cost per torch (or raise event award prices) and make this event "1 torch = 1 run"
I hadn't tested healing yet unfortunately so I don't have information on that cost. Still though, if each encounter costs premium, the healing won't make a huge difference if going back to the start doesn't matter so much.