Will the army camps be inserted in the village.txt? If they are, how will they be named?
Something like this? Concept:
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$id - unique ID (
unique to villages ID's and camps ID's, but not necessary in village autoincrenet ID range)
$name - any text (
not less than 3, if external sw counts with TW allowable minimum 3 letters for normal villages)
$x,$y, - x,y
$player - text "A00000" where "A" is really letter "A" (as mark and as
ally) and "00000" is ally ID army camp belongs to
$points - zero? one? worlds village max possible? (
well, zero is little bit dangerous but not so much. may be zero)
$rank - 128 not fully constructed, 129 fully constructed (Hope, 128+ are free, not studied all new ranks for bonuses for 5.x+)
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Not testet army camps directly by me. Not sure, if on low level camps are linked to player or to ally (
e.g. if disappear if their founder /player/ leaves game or if ally closed). If linked to player, then $player would be "P000000" and numbers w'd be player ID.
Starting letter in $player ... for backward compatibility. Not directly player ID (if some sw make sum of villages by player ID form village.txt). And hope, most sw renders it as zero player (if int conversion) or unknown ID (if as text) and ignore it as out of range. And numers after letter can show "owner" ally, without new format of csv